diff options
Diffstat (limited to 'scene/3d/vehicle_body.cpp')
-rw-r--r-- | scene/3d/vehicle_body.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index b72665aa2b..385956dc16 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -583,11 +583,14 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec rel_vel = normal.dot(vel); // !BAS! We had this set to 0.4, in bullet its 0.2 - // real_t contactDamping = real_t(0.2); + real_t contactDamping = real_t(0.2); + + if (p_rollInfluence > 0.0) { + // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based + // keeping in mind our anti roll factor if it is set + contactDamping = s->get_step() / p_rollInfluence; + } - // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based - // keeping in mind our anti roll factor - real_t contactDamping = s->get_step() / p_rollInfluence; #define ONLY_USE_LINEAR_MASS #ifdef ONLY_USE_LINEAR_MASS real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass); @@ -672,13 +675,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { m_forwardImpulse.resize(numWheel); m_sideImpulse.resize(numWheel); - int numWheelsOnGround = 0; - //collapse all those loops into one! for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheelInfo = *wheels[i]; - if (wheelInfo.m_raycastInfo.m_isInContact) - numWheelsOnGround++; m_sideImpulse[i] = real_t(0.); m_forwardImpulse[i] = real_t(0.); } @@ -929,7 +927,7 @@ void VehicleBody::_bind_methods() { ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering); ADD_GROUP("Motion", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); } |