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Diffstat (limited to 'scene/3d/vehicle_body.cpp')
-rw-r--r--scene/3d/vehicle_body.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 2a41c8f30e..69b938b886 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -81,9 +81,7 @@ void VehicleWheel::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!get_parent())
- return;
- VehicleBody *cb = get_parent()->cast_to<VehicleBody>();
+ VehicleBody *cb = Object::cast_to<VehicleBody>(get_parent());
if (!cb)
return;
body = cb;
@@ -96,9 +94,7 @@ void VehicleWheel::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (!get_parent())
- return;
- VehicleBody *cb = get_parent()->cast_to<VehicleBody>();
+ VehicleBody *cb = Object::cast_to<VehicleBody>(get_parent());
if (!cb)
return;
cb->wheels.erase(this);
@@ -416,7 +412,7 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_isInContact = true;
if (rr.collider)
- wheel.m_raycastInfo.m_groundObject = rr.collider->cast_to<PhysicsBody>();
+ wheel.m_raycastInfo.m_groundObject = Object::cast_to<PhysicsBody>(rr.collider);
real_t hitDistance = param * raylen;
wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius;
@@ -804,7 +800,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
void VehicleBody::_direct_state_changed(Object *p_state) {
- PhysicsDirectBodyState *s = p_state->cast_to<PhysicsDirectBodyState>();
+ PhysicsDirectBodyState *s = Object::cast_to<PhysicsDirectBodyState>(p_state);
set_ignore_transform_notification(true);
set_global_transform(s->get_transform());