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Diffstat (limited to 'scene/3d/spring_arm_3d.h')
-rw-r--r-- | scene/3d/spring_arm_3d.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h new file mode 100644 index 0000000000..cb8a00ecf9 --- /dev/null +++ b/scene/3d/spring_arm_3d.h @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* spring_arm_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SPRING_ARM_H +#define SPRING_ARM_H + +#include "scene/3d/node_3d.h" + +class SpringArm3D : public Node3D { + GDCLASS(SpringArm3D, Node3D); + + Ref<Shape3D> shape; + Set<RID> excluded_objects; + float spring_length; + float current_spring_length; + bool keep_child_basis; + uint32_t mask; + float margin; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_length(float p_length); + float get_length() const; + void set_shape(Ref<Shape3D> p_shape); + Ref<Shape3D> get_shape() const; + void set_mask(uint32_t p_mask); + uint32_t get_mask(); + void add_excluded_object(RID p_rid); + bool remove_excluded_object(RID p_rid); + void clear_excluded_objects(); + float get_hit_length(); + void set_margin(float p_margin); + float get_margin(); + + SpringArm3D(); + +private: + void process_spring(); +}; + +#endif |