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Diffstat (limited to 'scene/3d/spring_arm.h')
-rw-r--r-- | scene/3d/spring_arm.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h deleted file mode 100644 index 1a12370564..0000000000 --- a/scene/3d/spring_arm.h +++ /dev/null @@ -1,71 +0,0 @@ -/*************************************************************************/ -/* spring_arm.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SPRING_ARM_H -#define SPRING_ARM_H - -#include "scene/3d/spatial.h" - -class SpringArm : public Spatial { - GDCLASS(SpringArm, Spatial); - - Ref<Shape> shape; - Set<RID> excluded_objects; - float spring_length; - float current_spring_length; - bool keep_child_basis; - uint32_t mask; - float margin; - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_length(float p_length); - float get_length() const; - void set_shape(Ref<Shape> p_shape); - Ref<Shape> get_shape() const; - void set_mask(uint32_t p_mask); - uint32_t get_mask(); - void add_excluded_object(RID p_rid); - bool remove_excluded_object(RID p_rid); - void clear_excluded_objects(); - float get_hit_length(); - void set_margin(float p_margin); - float get_margin(); - - SpringArm(); - -private: - void process_spring(); -}; - -#endif |