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-rw-r--r--scene/3d/spring_arm.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
deleted file mode 100644
index 1a12370564..0000000000
--- a/scene/3d/spring_arm.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*************************************************************************/
-/* spring_arm.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SPRING_ARM_H
-#define SPRING_ARM_H
-
-#include "scene/3d/spatial.h"
-
-class SpringArm : public Spatial {
- GDCLASS(SpringArm, Spatial);
-
- Ref<Shape> shape;
- Set<RID> excluded_objects;
- float spring_length;
- float current_spring_length;
- bool keep_child_basis;
- uint32_t mask;
- float margin;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_length(float p_length);
- float get_length() const;
- void set_shape(Ref<Shape> p_shape);
- Ref<Shape> get_shape() const;
- void set_mask(uint32_t p_mask);
- uint32_t get_mask();
- void add_excluded_object(RID p_rid);
- bool remove_excluded_object(RID p_rid);
- void clear_excluded_objects();
- float get_hit_length();
- void set_margin(float p_margin);
- float get_margin();
-
- SpringArm();
-
-private:
- void process_spring();
-};
-
-#endif