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diff --git a/scene/3d/spatial_stream_player.h b/scene/3d/spatial_stream_player.h
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-/*************************************************************************/
-/* spatial_stream_player.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SPATIAL_STREAM_PLAYER_H
-#define SPATIAL_STREAM_PLAYER_H
-
-#include "scene/resources/audio_stream.h"
-#include "scene/3d/spatial_player.h"
-#include "servers/audio/audio_rb_resampler.h"
-
-class SpatialStreamPlayer : public SpatialPlayer {
-
- GDCLASS(SpatialStreamPlayer,SpatialPlayer);
-
- _THREAD_SAFE_CLASS_
-
- struct InternalStream : public AudioServer::AudioStream {
- SpatialStreamPlayer *player;
- virtual int get_channel_count() const;
- virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
- virtual bool mix(int32_t *p_buffer,int p_frames);
- virtual void update();
- };
-
-
- InternalStream internal_stream;
- Ref<AudioStreamPlayback> playback;
- Ref<AudioStream> stream;
-
- int sp_get_channel_count() const;
- void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
- bool sp_mix(int32_t *p_buffer,int p_frames);
- void sp_update();
-
- int server_mix_rate;
-
- RID stream_rid;
- bool paused;
- bool autoplay;
- bool loops;
- float volume;
- float loop_point;
- int buffering_ms;
-
- AudioRBResampler resampler;
-
- bool _play;
- void _set_play(bool p_play);
- bool _get_play() const;
-protected:
- void _notification(int p_what);
-
- static void _bind_methods();
-public:
-
- void set_stream(const Ref<AudioStream> &p_stream);
- Ref<AudioStream> get_stream() const;
-
- void play(float p_from_offset=0);
- void stop();
- bool is_playing() const;
-
- void set_paused(bool p_paused);
- bool is_paused() const;
-
- void set_loop(bool p_enable);
- bool has_loop() const;
-
- void set_volume(float p_vol);
- float get_volume() const;
-
- void set_loop_restart_time(float p_secs);
- float get_loop_restart_time() const;
-
- void set_volume_db(float p_db);
- float get_volume_db() const;
-
- String get_stream_name() const;
-
- int get_loop_count() const;
-
- float get_pos() const;
- void seek_pos(float p_time);
- float get_length() const;
- void set_autoplay(bool p_vol);
- bool has_autoplay() const;
-
- void set_buffering_msec(int p_msec);
- int get_buffering_msec() const;
-
- SpatialStreamPlayer();
- ~SpatialStreamPlayer();
-};
-
-#endif // SPATIAL_STREAM_PLAYER_H