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Diffstat (limited to 'scene/3d/spatial_stream_player.h')
-rw-r--r--scene/3d/spatial_stream_player.h56
1 files changed, 52 insertions, 4 deletions
diff --git a/scene/3d/spatial_stream_player.h b/scene/3d/spatial_stream_player.h
index 7e639a7232..f2775a4982 100644
--- a/scene/3d/spatial_stream_player.h
+++ b/scene/3d/spatial_stream_player.h
@@ -31,16 +31,48 @@
#include "scene/resources/audio_stream.h"
#include "scene/3d/spatial_player.h"
-
+#include "servers/audio/audio_rb_resampler.h"
class SpatialStreamPlayer : public SpatialPlayer {
OBJ_TYPE(SpatialStreamPlayer,SpatialPlayer);
+ _THREAD_SAFE_CLASS_
+
+ struct InternalStream : public AudioServer::AudioStream {
+ SpatialStreamPlayer *player;
+ virtual int get_channel_count() const;
+ virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
+ virtual bool mix(int32_t *p_buffer,int p_frames);
+ virtual void update();
+ };
+
+
+ InternalStream internal_stream;
+ Ref<AudioStreamPlayback> playback;
Ref<AudioStream> stream;
+
+ int sp_get_channel_count() const;
+ void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
+ bool sp_mix(int32_t *p_buffer,int p_frames);
+ void sp_update();
+
+ int server_mix_rate;
+
+ RID stream_rid;
+ bool paused;
+ bool autoplay;
bool loops;
-protected:
+ float volume;
+ float loop_point;
+ int buffering_ms;
+ AudioRBResampler resampler;
+
+ bool _play;
+ void _set_play(bool p_play);
+ bool _get_play() const;
+protected:
void _notification(int p_what);
static void _bind_methods();
@@ -49,21 +81,37 @@ public:
void set_stream(const Ref<AudioStream> &p_stream);
Ref<AudioStream> get_stream() const;
- void play();
+ void play(float p_from_offset=0);
void stop();
bool is_playing() const;
+ void set_paused(bool p_paused);
+ bool is_paused() const;
+
void set_loop(bool p_enable);
bool has_loop() const;
+ void set_volume(float p_vol);
+ float get_volume() const;
+
+ void set_loop_restart_time(float p_secs);
+ float get_loop_restart_time() const;
+
+ void set_volume_db(float p_db);
+ float get_volume_db() const;
String get_stream_name() const;
- int get_loop_count() const;
+ int get_loop_count() const;
float get_pos() const;
void seek_pos(float p_time);
+ float get_length() const;
+ void set_autoplay(bool p_vol);
+ bool has_autoplay() const;
+ void set_buffering_msec(int p_msec);
+ int get_buffering_msec() const;
SpatialStreamPlayer();
~SpatialStreamPlayer();