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Diffstat (limited to 'scene/3d/spatial.h')
-rw-r--r-- | scene/3d/spatial.h | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h deleted file mode 100644 index 9d4705700b..0000000000 --- a/scene/3d/spatial.h +++ /dev/null @@ -1,207 +0,0 @@ -/*************************************************************************/ -/* spatial.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SPATIAL_H -#define SPATIAL_H - -#include "scene/main/node.h" -#include "scene/main/scene_tree.h" - -class SpatialGizmo : public Reference { - - GDCLASS(SpatialGizmo, Reference); - -public: - virtual void create() = 0; - virtual void transform() = 0; - virtual void clear() = 0; - virtual void redraw() = 0; - virtual void free() = 0; - - SpatialGizmo(); - virtual ~SpatialGizmo() {} -}; - -class Spatial : public Node { - - GDCLASS(Spatial, Node); - OBJ_CATEGORY("3D"); - - enum TransformDirty { - DIRTY_NONE = 0, - DIRTY_VECTORS = 1, - DIRTY_LOCAL = 2, - DIRTY_GLOBAL = 4 - }; - - mutable SelfList<Node> xform_change; - - struct Data { - - mutable Transform global_transform; - mutable Transform local_transform; - mutable Vector3 rotation; - mutable Vector3 scale; - - mutable int dirty; - - Viewport *viewport; - - bool toplevel_active; - bool toplevel; - bool inside_world; - - int children_lock; - Spatial *parent; - List<Spatial *> children; - List<Spatial *>::Element *C; - - bool ignore_notification; - bool notify_local_transform; - bool notify_transform; - - bool visible; - bool disable_scale; - -#ifdef TOOLS_ENABLED - Ref<SpatialGizmo> gizmo; - bool gizmo_disabled; - bool gizmo_dirty; -#endif - - } data; - - void _update_gizmo(); - void _notify_dirty(); - void _propagate_transform_changed(Spatial *p_origin); - - void _propagate_visibility_changed(); - -protected: - _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; } - - _FORCE_INLINE_ void _update_local_transform() const; - - void _notification(int p_what); - static void _bind_methods(); - -public: - enum { - - NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, - NOTIFICATION_ENTER_WORLD = 41, - NOTIFICATION_EXIT_WORLD = 42, - NOTIFICATION_VISIBILITY_CHANGED = 43, - NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44, - }; - - Spatial *get_parent_spatial() const; - - Ref<World> get_world() const; - - void set_translation(const Vector3 &p_translation); - void set_rotation(const Vector3 &p_euler_rad); - void set_rotation_degrees(const Vector3 &p_euler_deg); - void set_scale(const Vector3 &p_scale); - - Vector3 get_translation() const; - Vector3 get_rotation() const; - Vector3 get_rotation_degrees() const; - Vector3 get_scale() const; - - void set_transform(const Transform &p_transform); - void set_global_transform(const Transform &p_transform); - - Transform get_transform() const; - Transform get_global_transform() const; - -#ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const; - virtual Transform get_local_gizmo_transform() const; -#endif - - void set_as_toplevel(bool p_enabled); - bool is_set_as_toplevel() const; - - void set_disable_scale(bool p_enabled); - bool is_scale_disabled() const; - - void set_disable_gizmo(bool p_enabled); - void update_gizmo(); - void set_gizmo(const Ref<SpatialGizmo> &p_gizmo); - Ref<SpatialGizmo> get_gizmo() const; - - _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } - - Transform get_relative_transform(const Node *p_parent) const; - - void rotate(const Vector3 &p_axis, float p_angle); - void rotate_x(float p_angle); - void rotate_y(float p_angle); - void rotate_z(float p_angle); - void translate(const Vector3 &p_offset); - void scale(const Vector3 &p_ratio); - - void rotate_object_local(const Vector3 &p_axis, float p_angle); - void scale_object_local(const Vector3 &p_scale); - void translate_object_local(const Vector3 &p_offset); - - void global_rotate(const Vector3 &p_axis, float p_angle); - void global_scale(const Vector3 &p_scale); - void global_translate(const Vector3 &p_offset); - - void look_at(const Vector3 &p_target, const Vector3 &p_up); - void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up); - - Vector3 to_local(Vector3 p_global) const; - Vector3 to_global(Vector3 p_local) const; - - void set_notify_transform(bool p_enable); - bool is_transform_notification_enabled() const; - - void set_notify_local_transform(bool p_enable); - bool is_local_transform_notification_enabled() const; - - void orthonormalize(); - void set_identity(); - - void set_visible(bool p_visible); - bool is_visible() const; - void show(); - void hide(); - bool is_visible_in_tree() const; - - void force_update_transform(); - - Spatial(); - ~Spatial(); -}; - -#endif |