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+/*************************************************************************/
+/* spatial.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPATIAL_H
+#define SPATIAL_H
+
+#include "scene/main/node.h"
+#include "scene/main/scene_main_loop.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class SpatialGizmo : public Reference {
+
+ OBJ_TYPE(SpatialGizmo,Reference);
+
+
+public:
+
+ virtual void create()=0;
+ virtual void transform()=0;
+ virtual void redraw()=0;
+ virtual void free()=0;
+
+ SpatialGizmo();
+};
+
+
+class Spatial : public Node {
+
+ OBJ_TYPE( Spatial, Node );
+ OBJ_CATEGORY("3D");
+
+ enum TransformDirty {
+ DIRTY_NONE=0,
+ DIRTY_VECTORS=1,
+ DIRTY_LOCAL=2,
+ DIRTY_GLOBAL=4
+ };
+
+ mutable SelfList<Node> xform_change;
+
+ struct Data {
+
+
+
+ mutable Transform global_transform;
+ mutable Transform local_transform;
+ mutable Vector3 rotation;
+ mutable Vector3 scale;
+
+ mutable int dirty;
+
+ Viewport *viewport;
+
+
+ bool toplevel_active;
+ bool toplevel;
+ bool inside_world;
+
+ int children_lock;
+ Spatial *parent;
+ List<Spatial*> children;
+ List<Spatial*>::Element *C;
+
+ bool ignore_notification;
+
+#ifdef TOOLS_ENABLED
+ Ref<SpatialGizmo> gizmo;
+ bool gizmo_disabled;
+ bool gizmo_dirty;
+#endif
+
+ } data;
+#ifdef TOOLS_ENABLED
+
+ void _update_gizmo();
+#endif
+ void _notify_dirty();
+ void _propagate_transform_changed(Spatial *p_origin);
+
+ void _set_rotation_deg(const Vector3& p_deg);
+ Vector3 _get_rotation_deg() const;
+
+
+protected:
+
+ _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification=p_ignore; }
+
+ _FORCE_INLINE_ void _update_local_transform() const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ enum {
+
+ NOTIFICATION_TRANSFORM_CHANGED=SceneMainLoop::NOTIFICATION_TRANSFORM_CHANGED,
+ NOTIFICATION_ENTER_WORLD=41,
+ NOTIFICATION_EXIT_WORLD=42,
+ };
+
+ Spatial *get_parent_spatial() const;
+
+
+ Ref<World> get_world() const;
+
+ void set_translation(const Vector3& p_translation);
+ void set_rotation(const Vector3& p_euler);
+ void set_scale(const Vector3& p_scale);
+
+ Vector3 get_translation() const;
+ Vector3 get_rotation() const;
+ Vector3 get_scale() const;
+
+ void set_transform(const Transform& p_transform);
+ void set_global_transform(const Transform& p_transform);
+
+ Transform get_transform() const;
+ Transform get_global_transform() const;
+
+ void set_as_toplevel(bool p_enabled);
+ bool is_set_as_toplevel() const;
+
+ void set_disable_gizmo(bool p_enabled);
+ void update_gizmo();
+ void set_gizmo(const Ref<SpatialGizmo>& p_gizmo);
+ Ref<SpatialGizmo> get_gizmo() const;
+
+ _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
+
+ Transform get_relative_transform(const Node *p_parent) const;
+
+ Spatial();
+ ~Spatial();
+
+};
+
+#endif