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-rw-r--r--scene/3d/spatial.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 83f99a2e3c..efd418e3c7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -224,7 +224,8 @@ void Spatial::_notification(int p_what) {
#endif
} break;
- default: {}
+ default: {
+ }
}
}
@@ -675,26 +676,29 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat;
- lookat.origin = get_global_transform().origin;
- if (lookat.origin == p_target) {
+ Vector3 origin(get_global_transform().origin);
+ look_at_from_position(origin, p_target, p_up);
+}
+
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
+
+ if (p_pos == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
- if (p_up.cross(p_target - lookat.origin) == Vector3()) {
+ if (p_up.cross(p_target - p_pos) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
- lookat = lookat.looking_at(p_target, p_up);
- set_global_transform(lookat);
-}
-
-void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = p_pos;
+
+ Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}