diff options
Diffstat (limited to 'scene/3d/spatial.cpp')
-rw-r--r-- | scene/3d/spatial.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index d9f88ac693..8b5c85763a 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -558,27 +558,27 @@ bool Spatial::is_visible() const { void Spatial::rotate(const Vector3 &p_normal, float p_radians) { Transform t = get_transform(); - t.basis.rotate(p_normal, p_radians); + t.basis.rotate_local(p_normal, p_radians); //use local rotation here, as it makes more sense here in tree hierarchy set_transform(t); } void Spatial::rotate_x(float p_radians) { Transform t = get_transform(); - t.basis.rotate(Vector3(1, 0, 0), p_radians); + t.basis.rotate_local(Vector3(1, 0, 0), p_radians); set_transform(t); } void Spatial::rotate_y(float p_radians) { Transform t = get_transform(); - t.basis.rotate(Vector3(0, 1, 0), p_radians); + t.basis.rotate_local(Vector3(0, 1, 0), p_radians); set_transform(t); } void Spatial::rotate_z(float p_radians) { Transform t = get_transform(); - t.basis.rotate(Vector3(0, 0, 1), p_radians); + t.basis.rotate_local(Vector3(0, 0, 1), p_radians); set_transform(t); } |