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-rw-r--r--scene/3d/spatial.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index a5b009823c..6e11855543 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -593,6 +593,97 @@ bool Spatial::_is_visible_() const {
return !is_hidden();
}
+void Spatial::rotate(const Vector3& p_normal,float p_radians) {
+
+ Transform t =get_transform();
+ t.basis.rotate(p_normal,p_radians);
+ set_transform(t);
+}
+
+void Spatial::rotate_x(float p_radians) {
+
+ Transform t =get_transform();
+ t.basis.rotate(Vector3(1,0,0),p_radians);
+ set_transform(t);
+
+}
+
+void Spatial::rotate_y(float p_radians){
+
+ Transform t =get_transform();
+ t.basis.rotate(Vector3(0,1,0),p_radians);
+ set_transform(t);
+
+}
+void Spatial::rotate_z(float p_radians){
+
+ Transform t =get_transform();
+ t.basis.rotate(Vector3(0,0,1),p_radians);
+ set_transform(t);
+
+}
+
+void Spatial::translate(const Vector3& p_offset){
+
+ Transform t =get_transform();
+ t.origin+=p_offset;
+ set_transform(t);
+
+}
+void Spatial::scale(const Vector3& p_ratio){
+
+ Transform t =get_transform();
+ t.basis.scale(p_ratio);
+ set_transform(t);
+
+}
+void Spatial::global_rotate(const Vector3& p_normal,float p_radians){
+
+ Matrix3 rotation(p_normal,p_radians);
+ Transform t = get_global_transform();
+ t.basis= rotation * t.basis;
+ set_global_transform(t);
+
+}
+void Spatial::global_translate(const Vector3& p_offset){
+ Transform t = get_global_transform();
+ t.origin+=p_offset;
+ set_global_transform(t);
+
+}
+
+void Spatial::orthonormalize() {
+
+ Transform t = get_transform();
+ t.orthonormalize();
+ set_transform(t);
+
+}
+
+void Spatial::set_identity() {
+
+ set_transform(Transform());
+
+}
+
+
+void Spatial::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
+
+ Transform lookat;
+ lookat.origin=get_global_transform().origin;
+ lookat=lookat.looking_at(p_target,p_up_normal);
+ set_global_transform(lookat);
+}
+
+void Spatial::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
+
+ Transform lookat;
+ lookat.origin=p_pos;
+ lookat=lookat.looking_at(p_target,p_up_normal);
+ set_global_transform(lookat);
+
+}
+
void Spatial::_bind_methods() {
@@ -633,6 +724,28 @@ void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
+ void rotate(const Vector3& p_normal,float p_radians);
+ void rotate_x(float p_radians);
+ void rotate_y(float p_radians);
+ void rotate_z(float p_radians);
+ void translate(const Vector3& p_offset);
+ void scale(const Vector3& p_ratio);
+ void global_rotate(const Vector3& p_normal,float p_radians);
+ void global_translate(const Vector3& p_offset);
+
+ ObjectTypeDB::bind_method( _MD("rotate","normal","radians"),&Spatial::rotate );
+ ObjectTypeDB::bind_method( _MD("global_rotate","normal","radians"),&Spatial::global_rotate );
+ ObjectTypeDB::bind_method( _MD("rotate_x","radians"),&Spatial::rotate_x );
+ ObjectTypeDB::bind_method( _MD("rotate_y","radians"),&Spatial::rotate_y );
+ ObjectTypeDB::bind_method( _MD("rotate_z","radians"),&Spatial::rotate_z );
+ ObjectTypeDB::bind_method( _MD("translate","offset"),&Spatial::translate );
+ ObjectTypeDB::bind_method( _MD("global_translate","offset"),&Spatial::global_translate );
+ ObjectTypeDB::bind_method( _MD("orthonormalize"),&Spatial::orthonormalize );
+ ObjectTypeDB::bind_method( _MD("set_identity"),&Spatial::set_identity );
+
+ ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Spatial::look_at );
+ ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Spatial::look_at_from_pos );
+
BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
BIND_CONSTANT( NOTIFICATION_ENTER_WORLD );
BIND_CONSTANT( NOTIFICATION_EXIT_WORLD );