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path: root/scene/3d/soft_dynamic_body_3d.cpp
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Diffstat (limited to 'scene/3d/soft_dynamic_body_3d.cpp')
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp88
1 files changed, 43 insertions, 45 deletions
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 9fceb21790..903eedb58b 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -250,7 +250,7 @@ void SoftDynamicBody3D::_notification(int p_what) {
RID space = get_world_3d()->get_space();
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
- prepare_physics_server();
+ _prepare_physics_server();
} break;
case NOTIFICATION_READY: {
@@ -284,13 +284,13 @@ void SoftDynamicBody3D::_notification(int p_what) {
case NOTIFICATION_DISABLED: {
if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
+ _prepare_physics_server();
}
} break;
case NOTIFICATION_ENABLED: {
if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
+ _prepare_physics_server();
}
} break;
@@ -378,7 +378,7 @@ void SoftDynamicBody3D::_bind_methods() {
TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (get_mesh().is_null()) {
+ if (mesh.is_null()) {
warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
@@ -407,11 +407,17 @@ void SoftDynamicBody3D::_update_physics_server() {
}
void SoftDynamicBody3D::_draw_soft_mesh() {
- if (get_mesh().is_null()) {
+ if (mesh.is_null()) {
return;
}
- const RID mesh_rid = get_mesh()->get_rid();
+ RID mesh_rid = mesh->get_rid();
+ if (owned_mesh != mesh_rid) {
+ _become_mesh_owner();
+ mesh_rid = mesh->get_rid();
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
+ }
+
if (!rendering_server_handler.is_ready(mesh_rid)) {
rendering_server_handler.prepare(mesh_rid, 0);
@@ -430,11 +436,11 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
rendering_server_handler.commit_changes();
}
-void SoftDynamicBody3D::prepare_physics_server() {
+void SoftDynamicBody3D::_prepare_physics_server() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- if (get_mesh().is_valid()) {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid());
+ if (mesh.is_valid()) {
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh->get_rid());
} else {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
}
@@ -443,9 +449,13 @@ void SoftDynamicBody3D::prepare_physics_server() {
}
#endif
- if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
- become_mesh_owner();
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid());
+ if (mesh.is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
+ RID mesh_rid = mesh->get_rid();
+ if (owned_mesh != mesh_rid) {
+ _become_mesh_owner();
+ mesh_rid = mesh->get_rid();
+ }
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
} else {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
@@ -455,38 +465,32 @@ void SoftDynamicBody3D::prepare_physics_server() {
}
}
-void SoftDynamicBody3D::become_mesh_owner() {
- if (mesh.is_null()) {
- return;
- }
+void SoftDynamicBody3D::_become_mesh_owner() {
+ Vector<Ref<Material>> copy_materials;
+ copy_materials.append_array(surface_override_materials);
- if (!mesh_owner) {
- mesh_owner = true;
+ ERR_FAIL_COND(!mesh->get_surface_count());
- Vector<Ref<Material>> copy_materials;
- copy_materials.append_array(surface_override_materials);
+ // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
+ Array surface_arrays = mesh->surface_get_arrays(0);
+ Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
+ Dictionary surface_lods = mesh->surface_get_lods(0);
+ uint32_t surface_format = mesh->surface_get_format(0);
- ERR_FAIL_COND(!mesh->get_surface_count());
+ surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
- // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
- Array surface_arrays = mesh->surface_get_arrays(0);
- Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
- Dictionary surface_lods = mesh->surface_get_lods(0);
- uint32_t surface_format = mesh->surface_get_format(0);
+ Ref<ArrayMesh> soft_mesh;
+ soft_mesh.instantiate();
+ soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
+ soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
- surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
+ set_mesh(soft_mesh);
- Ref<ArrayMesh> soft_mesh;
- soft_mesh.instantiate();
- soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
- soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
-
- set_mesh(soft_mesh);
-
- for (int i = copy_materials.size() - 1; 0 <= i; --i) {
- set_surface_override_material(i, copy_materials[i]);
- }
+ for (int i = copy_materials.size() - 1; 0 <= i; --i) {
+ set_surface_override_material(i, copy_materials[i]);
}
+
+ owned_mesh = soft_mesh->get_rid();
}
void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) {
@@ -548,16 +552,10 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
return;
}
- bool inside_tree = is_inside_tree();
-
- if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
- }
-
disable_mode = p_mode;
- if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
+ if (mesh.is_valid() && is_inside_tree() && !is_enabled()) {
+ _prepare_physics_server();
}
}