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Diffstat (limited to 'scene/3d/soft_body_3d.cpp')
-rw-r--r--scene/3d/soft_body_3d.cpp140
1 files changed, 92 insertions, 48 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index dc4deb0570..7eb189e890 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -30,13 +30,7 @@
#include "soft_body_3d.h"
-#include "core/object/class_db.h"
-#include "core/os/os.h"
-#include "core/templates/list.h"
-#include "core/templates/rid.h"
-#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/3d/skeleton_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
@@ -81,7 +75,7 @@ void SoftBodyRenderingServerHandler::close() {
}
void SoftBodyRenderingServerHandler::commit_changes() {
- RS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
@@ -266,12 +260,13 @@ void SoftBody3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
prepare_physics_server();
} break;
+
case NOTIFICATION_READY: {
if (!parent_collision_ignore.is_empty()) {
add_collision_exception_with(get_node(parent_collision_ignore));
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
_reset_points_offsets();
@@ -283,29 +278,38 @@ void SoftBody3D::_notification(int p_what) {
set_notify_transform(false);
// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
set_as_top_level(true);
- set_transform(Transform());
+ set_transform(Transform3D());
set_notify_transform(true);
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID());
-
} break;
- }
-#ifdef TOOLS_ENABLED
+ case NOTIFICATION_DISABLED: {
+ if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
- }
+ case NOTIFICATION_ENABLED: {
+ if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+ } break;
+#ifdef TOOLS_ENABLED
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
#endif
+ }
}
void SoftBody3D::_bind_methods() {
@@ -317,15 +321,18 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &SoftBody3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &SoftBody3D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &SoftBody3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &SoftBody3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
+
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
@@ -348,6 +355,11 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient);
ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
+
+ ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
+
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable);
@@ -364,6 +376,11 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,KeepActive"), "set_disable_mode", "get_disable_mode");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
TypedArray<String> SoftBody3D::get_configuration_warnings() const {
@@ -373,7 +390,7 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const {
warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
- Transform t = get_transform();
+ Transform3D t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@@ -407,8 +424,8 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
- call_deferred("set_as_top_level", true);
- call_deferred("set_transform", Transform());
+ call_deferred(SNAME("set_as_top_level"), true);
+ call_deferred(SNAME("set_transform"), Transform3D());
}
_update_physics_server();
@@ -421,6 +438,7 @@ void SoftBody3D::_draw_soft_mesh() {
}
void SoftBody3D::prepare_physics_server() {
+#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (get_mesh().is_valid()) {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
@@ -430,8 +448,9 @@ void SoftBody3D::prepare_physics_server() {
return;
}
+#endif
- if (get_mesh().is_valid()) {
+ if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
become_mesh_owner();
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
@@ -465,7 +484,7 @@ void SoftBody3D::become_mesh_owner() {
surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
Ref<ArrayMesh> soft_mesh;
- soft_mesh.instance();
+ soft_mesh.instantiate();
soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
@@ -495,36 +514,62 @@ uint32_t SoftBody3D::get_collision_layer() const {
return collision_layer;
}
-void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
+void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ collision_layer |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ collision_layer &= ~(1 << (p_layer_number - 1));
}
- set_collision_mask(mask);
+ set_collision_layer(collision_layer);
}
-bool SoftBody3D::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
+bool SoftBody3D::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
- uint32_t layer = get_collision_layer();
+void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
if (p_value) {
- layer |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- layer &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool SoftBody3D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+void SoftBody3D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool inside_tree = is_inside_tree();
+
+ if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+
+ disable_mode = p_mode;
+
+ if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
}
- set_collision_layer(layer);
}
-bool SoftBody3D::get_collision_layer_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
- return get_collision_layer() & (1 << p_bit);
+SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
+ return disable_mode;
}
void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
@@ -550,8 +595,7 @@ Array SoftBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
Array ret;
- for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
- RID body = E->get();
+ for (const RID &body : exceptions) {
ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body);
Object *obj = ObjectDB::get_instance(instance_id);
PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj);