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Diffstat (limited to 'scene/3d/soft_body_3d.cpp')
-rw-r--r--scene/3d/soft_body_3d.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index efd8a2b50c..a7ff0842d2 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -425,8 +425,8 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
- call_deferred("set_as_top_level", true);
- call_deferred("set_transform", Transform3D());
+ call_deferred(SNAME("set_as_top_level"), true);
+ call_deferred(SNAME("set_transform"), Transform3D());
}
_update_physics_server();
@@ -592,8 +592,7 @@ Array SoftBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
Array ret;
- for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
- RID body = E->get();
+ for (const RID &body : exceptions) {
ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body);
Object *obj = ObjectDB::get_instance(instance_id);
PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj);