diff options
Diffstat (limited to 'scene/3d/soft_body_3d.cpp')
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 34 |
1 files changed, 15 insertions, 19 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 3fde4d6ef3..dc4deb0570 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -85,11 +85,11 @@ void SoftBodyRenderingServerHandler::commit_changes() { } void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { - copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); + memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); } void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { - copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); + memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); } void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { @@ -249,7 +249,7 @@ void SoftBody3D::_softbody_changed() { prepare_physics_server(); _reset_points_offsets(); #ifdef TOOLS_ENABLED - update_configuration_warning(); + update_configuration_warnings(); #endif } @@ -301,7 +301,7 @@ void SoftBody3D::_notification(int p_what) { if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warning(); + update_configuration_warnings(); } } @@ -366,27 +366,19 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); } -String SoftBody3D::get_configuration_warning() const { - String warning = MeshInstance3D::get_configuration_warning(); +TypedArray<String> SoftBody3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (get_mesh().is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - - warning += TTR("This body will be ignored until you set a mesh."); + warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } Transform t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - - warning += TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); + warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } - return warning; + return warnings; } void SoftBody3D::_update_physics_server() { @@ -460,7 +452,7 @@ void SoftBody3D::become_mesh_owner() { mesh_owner = true; Vector<Ref<Material>> copy_materials; - copy_materials.append_array(materials); + copy_materials.append_array(surface_override_materials); ERR_FAIL_COND(!mesh->get_surface_count()); @@ -480,7 +472,7 @@ void SoftBody3D::become_mesh_owner() { set_mesh(soft_mesh); for (int i = copy_materials.size() - 1; 0 <= i; --i) { - set_surface_material(i, copy_materials[i]); + set_surface_override_material(i, copy_materials[i]); } } } @@ -504,6 +496,7 @@ uint32_t SoftBody3D::get_collision_layer() const { } void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -514,10 +507,12 @@ void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool SoftBody3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t layer = get_collision_layer(); if (p_value) { layer |= 1 << p_bit; @@ -528,6 +523,7 @@ void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool SoftBody3D::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } |