diff options
Diffstat (limited to 'scene/3d/soft_body_3d.cpp')
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 180 |
1 files changed, 93 insertions, 87 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 2d8f22ab37..efd8a2b50c 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -37,7 +37,6 @@ #include "scene/3d/collision_object_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/skeleton_3d.h" -#include "servers/physics_server_3d.h" SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} @@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { mesh = p_mesh; surface = p_surface; -#ifndef _MSC_VER -#warning Softbody is not working, needs to be redone considering that these functions no longer exist -#endif -#if 0 - const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface); - const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface); - const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface); + + RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface); + uint32_t surface_offsets[RS::ARRAY_MAX]; + uint32_t vertex_stride; + uint32_t attrib_stride; + uint32_t skin_stride; + RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride); - buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface); - stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets); + buffer = surface_data.vertex_data; + stride = vertex_stride; offset_vertices = surface_offsets[RS::ARRAY_VERTEX]; offset_normal = surface_offsets[RS::ARRAY_NORMAL]; -#endif } void SoftBodyRenderingServerHandler::clear() { - if (mesh.is_valid()) { - buffer.resize(0); - } + buffer.resize(0); + stride = 0; + offset_vertices = 0; + offset_normal = 0; + surface = 0; mesh = RID(); } @@ -77,19 +77,19 @@ void SoftBodyRenderingServerHandler::open() { } void SoftBodyRenderingServerHandler::close() { - //write_buffer.release(); + write_buffer = nullptr; } void SoftBodyRenderingServerHandler::commit_changes() { - RS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer); } void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { - copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); + memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); } void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { - copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); + memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); } void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { @@ -249,7 +249,7 @@ void SoftBody3D::_softbody_changed() { prepare_physics_server(); _reset_points_offsets(); #ifdef TOOLS_ENABLED - update_configuration_warning(); + update_configuration_warnings(); #endif } @@ -266,12 +266,13 @@ void SoftBody3D::_notification(int p_what) { PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space); prepare_physics_server(); } break; + case NOTIFICATION_READY: { if (!parent_collision_ignore.is_empty()) { add_collision_exception_with(get_node(parent_collision_ignore)); } - } break; + case NOTIFICATION_TRANSFORM_CHANGED: { if (Engine::get_singleton()->is_editor_hint()) { _reset_points_offsets(); @@ -283,32 +284,43 @@ void SoftBody3D::_notification(int p_what) { set_notify_transform(false); // Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform set_as_top_level(true); - set_transform(Transform()); + set_transform(Transform3D()); set_notify_transform(true); - } break; + case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); - } break; + case NOTIFICATION_EXIT_WORLD: { PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID()); - } break; - } -#ifdef TOOLS_ENABLED + case NOTIFICATION_DISABLED: { + if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { + prepare_physics_server(); + } + } break; - if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warning(); - } - } + case NOTIFICATION_ENABLED: { + if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { + prepare_physics_server(); + } + } break; +#ifdef TOOLS_ENABLED + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (Engine::get_singleton()->is_editor_hint()) { + update_configuration_warnings(); + } + } break; #endif + } } void SoftBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); @@ -324,6 +336,9 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore); ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode); + ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode); + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with); @@ -337,18 +352,9 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness); - ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness); - - ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness); - ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); @@ -366,37 +372,31 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,KeepActive"), "set_disable_mode", "get_disable_mode"); + + BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE); + BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } -String SoftBody3D::get_configuration_warning() const { - String warning = MeshInstance3D::get_configuration_warning(); +TypedArray<String> SoftBody3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (get_mesh().is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - - warning += TTR("This body will be ignored until you set a mesh."); + warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } - Transform t = get_transform(); + Transform3D t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - - warning += TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); + warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } - return warning; + return warnings; } void SoftBody3D::_update_physics_server() { @@ -426,7 +426,7 @@ void SoftBody3D::_draw_soft_mesh() { /// Necessary in order to render the mesh correctly (Soft body nodes are in global space) simulation_started = true; call_deferred("set_as_top_level", true); - call_deferred("set_transform", Transform()); + call_deferred("set_transform", Transform3D()); } _update_physics_server(); @@ -439,6 +439,7 @@ void SoftBody3D::_draw_soft_mesh() { } void SoftBody3D::prepare_physics_server() { +#ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { if (get_mesh().is_valid()) { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); @@ -448,8 +449,9 @@ void SoftBody3D::prepare_physics_server() { return; } +#endif - if (get_mesh().is_valid()) { + if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { become_mesh_owner(); PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); @@ -470,7 +472,7 @@ void SoftBody3D::become_mesh_owner() { mesh_owner = true; Vector<Ref<Material>> copy_materials; - copy_materials.append_array(materials); + copy_materials.append_array(surface_override_materials); ERR_FAIL_COND(!mesh->get_surface_count()); @@ -483,14 +485,14 @@ void SoftBody3D::become_mesh_owner() { surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; Ref<ArrayMesh> soft_mesh; - soft_mesh.instance(); + soft_mesh.instantiate(); soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); set_mesh(soft_mesh); for (int i = copy_materials.size() - 1; 0 <= i; --i) { - set_surface_material(i, copy_materials[i]); + set_surface_override_material(i, copy_materials[i]); } } } @@ -514,6 +516,7 @@ uint32_t SoftBody3D::get_collision_layer() const { } void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -524,10 +527,12 @@ void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool SoftBody3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t layer = get_collision_layer(); if (p_value) { layer |= 1 << p_bit; @@ -538,9 +543,32 @@ void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool SoftBody3D::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } +void SoftBody3D::set_disable_mode(DisableMode p_mode) { + if (disable_mode == p_mode) { + return; + } + + bool inside_tree = is_inside_tree(); + + if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { + prepare_physics_server(); + } + + disable_mode = p_mode; + + if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { + prepare_physics_server(); + } +} + +SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const { + return disable_mode; +} + void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { parent_collision_ignore = p_parent_collision_ignore; } @@ -612,34 +640,10 @@ real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness); -} - -real_t SoftBody3D::get_angular_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid); -} - -void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness); -} - -real_t SoftBody3D::get_volume_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid); -} - real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) { - PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient); -} - -real_t SoftBody3D::get_pose_matching_coefficient() { - return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid); -} - void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } @@ -768,7 +772,9 @@ void SoftBody3D::_reset_points_offsets() { PinnedPoint *w = pinned_points.ptrw(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (!r[i].spatial_attachment) { - w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) { + w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + } } if (!r[i].spatial_attachment) { |