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Diffstat (limited to 'scene/3d/soft_body.h')
-rw-r--r-- | scene/3d/soft_body.h | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h deleted file mode 100644 index d6c35a5989..0000000000 --- a/scene/3d/soft_body.h +++ /dev/null @@ -1,202 +0,0 @@ -/*************************************************************************/ -/* soft_body.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SOFT_PHYSICS_BODY_H -#define SOFT_PHYSICS_BODY_H - -#include "scene/3d/mesh_instance.h" - -class SoftBody; - -class SoftBodyVisualServerHandler { - - friend class SoftBody; - - RID mesh; - int surface; - Vector<uint8_t> buffer; - uint32_t stride; - uint32_t offset_vertices; - uint32_t offset_normal; - - uint8_t *write_buffer; - -private: - SoftBodyVisualServerHandler(); - bool is_ready() { return mesh.is_valid(); } - void prepare(RID p_mesh_rid, int p_surface); - void clear(); - void open(); - void close(); - void commit_changes(); - -public: - void set_vertex(int p_vertex_id, const void *p_vector3); - void set_normal(int p_vertex_id, const void *p_vector3); - void set_aabb(const AABB &p_aabb); -}; - -class SoftBody : public MeshInstance { - GDCLASS(SoftBody, MeshInstance); - -public: - struct PinnedPoint { - int point_index; - NodePath spatial_attachment_path; - Spatial *spatial_attachment; // Cache - Vector3 offset; - - PinnedPoint(); - PinnedPoint(const PinnedPoint &obj_tocopy); - PinnedPoint operator=(const PinnedPoint &obj); - }; - -private: - SoftBodyVisualServerHandler visual_server_handler; - - RID physics_rid; - - bool mesh_owner; - uint32_t collision_mask; - uint32_t collision_layer; - NodePath parent_collision_ignore; - Vector<PinnedPoint> pinned_points; - bool simulation_started; - bool pinned_points_cache_dirty; - - Ref<ArrayMesh> debug_mesh_cache; - class MeshInstance *debug_mesh; - - bool capture_input_on_drag; - bool ray_pickable; - - void _update_pickable(); - -protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - - bool _set_property_pinned_points_indices(const Array &p_indices); - bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value); - bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const; - - virtual void _changed_callback(Object *p_changed, const char *p_prop); - - void _notification(int p_what); - static void _bind_methods(); - - virtual String get_configuration_warning() const; - -protected: - void _update_physics_server(); - void _draw_soft_mesh(); - -public: - void prepare_physics_server(); - void become_mesh_owner(); - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - - void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore); - const NodePath &get_parent_collision_ignore() const; - - void set_pinned_points_indices(Vector<PinnedPoint> p_pinned_points_indices); - Vector<PinnedPoint> get_pinned_points_indices(); - - void set_simulation_precision(int p_simulation_precision); - int get_simulation_precision(); - - void set_total_mass(real_t p_total_mass); - real_t get_total_mass(); - - void set_linear_stiffness(real_t p_linear_stiffness); - real_t get_linear_stiffness(); - - void set_areaAngular_stiffness(real_t p_areaAngular_stiffness); - real_t get_areaAngular_stiffness(); - - void set_volume_stiffness(real_t p_volume_stiffness); - real_t get_volume_stiffness(); - - void set_pressure_coefficient(real_t p_pressure_coefficient); - real_t get_pressure_coefficient(); - - void set_pose_matching_coefficient(real_t p_pose_matching_coefficient); - real_t get_pose_matching_coefficient(); - - void set_damping_coefficient(real_t p_damping_coefficient); - real_t get_damping_coefficient(); - - void set_drag_coefficient(real_t p_drag_coefficient); - real_t get_drag_coefficient(); - - Array get_collision_exceptions(); - void add_collision_exception_with(Node *p_node); - void remove_collision_exception_with(Node *p_node); - - Vector3 get_point_transform(int p_point_index); - - void pin_point_toggle(int p_point_index); - void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath()); - bool is_point_pinned(int p_point_index) const; - - void set_ray_pickable(bool p_ray_pickable); - bool is_ray_pickable() const; - - SoftBody(); - ~SoftBody(); - -private: - void reset_softbody_pin(); - - void _make_cache_dirty(); - void _update_cache_pin_points_datas(); - - void _pin_point_on_physics_server(int p_point_index, bool pin); - void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path); - void _reset_points_offsets(); - - void _remove_pinned_point(int p_point_index); - int _get_pinned_point(int p_point_index, PinnedPoint *&r_point) const; - int _has_pinned_point(int p_point_index) const; -}; - -#endif // SOFT_PHYSICS_BODY_H |