diff options
Diffstat (limited to 'scene/3d/skeleton_ik_3d.h')
-rw-r--r-- | scene/3d/skeleton_ik_3d.h | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index eefecf68bb..4cf08e7c99 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -33,17 +33,12 @@ #ifndef _3D_DISABLED -/** - * @author AndreaCatania - */ - -#include "core/math/transform.h" #include "scene/3d/skeleton_3d.h" class FabrikInverseKinematic { struct EndEffector { BoneId tip_bone; - Transform goal_transform; + Transform3D goal_transform; }; struct ChainItem { @@ -52,11 +47,10 @@ class FabrikInverseKinematic { // Bone info BoneId bone = -1; - PhysicalBone3D *pb = nullptr; real_t length = 0.0; /// Positions relative to root bone - Transform initial_transform; + Transform3D initial_transform; Vector3 current_pos; // Direction from this bone to child Vector3 current_ori; @@ -98,7 +92,7 @@ public: BoneId root_bone = -1; Vector<EndEffector> end_effectors; - Transform goal_global_transform; + Transform3D goal_global_transform; Task() {} }; @@ -107,20 +101,20 @@ private: /// Init a chain that starts from the root to tip static bool build_chain(Task *p_task, bool p_force_simple_chain = true); - static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item); - - static void solve_simple(Task *p_task, bool p_solve_magnet); + static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos); /// Special solvers that solve only chains with one end effector static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet); - static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet); + static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos); public: - static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform); + static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform); static void free_task(Task *p_task); // The goal of chain should be always in local space - static void set_goal(Task *p_task, const Transform &p_goal); - static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); + static void set_goal(Task *p_task, const Transform3D &p_goal); + static void make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); + + static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); }; class SkeletonIK3D : public Node { @@ -129,7 +123,7 @@ class SkeletonIK3D : public Node { StringName root_bone; StringName tip_bone; real_t interpolation = 1.0; - Transform target; + Transform3D target; NodePath target_node_path_override; bool override_tip_basis = true; bool use_magnet = false; @@ -162,8 +156,8 @@ public: void set_interpolation(real_t p_interpolation); real_t get_interpolation() const; - void set_target_transform(const Transform &p_target); - const Transform &get_target_transform() const; + void set_target_transform(const Transform3D &p_target); + const Transform3D &get_target_transform() const; void set_target_node(const NodePath &p_node); NodePath get_target_node(); @@ -191,7 +185,7 @@ public: void stop(); private: - Transform _get_target_transform(); + Transform3D _get_target_transform(); void reload_chain(); void reload_goal(); void _solve_chain(); |