diff options
Diffstat (limited to 'scene/3d/skeleton_ik_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 466f67afb8..8d90aabfac 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -99,7 +99,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain child_ci->current_pos = child_ci->initial_transform.origin; if (child_ci->parent_item) { - child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length(); + child_ci->length = child_ci->parent_item->current_pos.distance_to(child_ci->current_pos); } } @@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec solve_simple_backwards(p_task->chain, p_solve_magnet); solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos); - distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length(); + distance_to_goal = p_task->chain.tips[0].end_effector->goal_transform.origin.distance_to(p_task->chain.tips[0].chain_item->current_pos); } } |