diff options
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 9aa4fc823f..f7bc3df94e 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -76,16 +76,24 @@ private: bool enabled; int parent; - bool disable_rest = false; Transform3D rest; - Transform3D pose; + _FORCE_INLINE_ void update_pose_cache() { + if (pose_cache_dirty) { + pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale); + pose_cache.origin = pose_position; + pose_cache_dirty = false; + } + } + bool pose_cache_dirty = true; + Transform3D pose_cache; + Vector3 pose_position; + Quaternion pose_rotation; + Vector3 pose_scale = Vector3(1, 1, 1); + Transform3D pose_global; Transform3D pose_global_no_override; - bool custom_pose_enable = false; - Transform3D custom_pose; - real_t global_pose_override_amount = 0.0; bool global_pose_override_reset = false; Transform3D global_pose_override; @@ -107,8 +115,6 @@ private: Bone() { parent = -1; enabled = true; - disable_rest = false; - custom_pose_enable = false; global_pose_override_amount = 0; global_pose_override_reset = false; #ifndef _3D_DISABLED @@ -147,6 +153,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; + virtual void _validate_property(PropertyInfo &property) const override; void _notification(int p_what); static void _bind_methods(); @@ -187,9 +194,6 @@ public: void remove_bone_child(int p_bone, int p_child); Vector<int> get_parentless_bones(); - void set_bone_disable_rest(int p_bone, bool p_disable); - bool is_bone_rest_disabled(int p_bone) const; - int get_bone_count() const; void set_bone_rest(int p_bone, const Transform3D &p_rest); @@ -206,11 +210,15 @@ public: // posing api - void set_bone_pose(int p_bone, const Transform3D &p_pose); + void set_bone_pose_position(int p_bone, const Vector3 &p_position); + void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation); + void set_bone_pose_scale(int p_bone, const Vector3 &p_scale); + Transform3D get_bone_pose(int p_bone) const; - void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); - Transform3D get_bone_custom_pose(int p_bone) const; + Vector3 get_bone_pose_position(int p_bone) const; + Quaternion get_bone_pose_rotation(int p_bone) const; + Vector3 get_bone_pose_scale(int p_bone) const; void clear_bones_global_pose_override(); Transform3D get_bone_global_pose_override(int p_bone) const; @@ -222,6 +230,8 @@ public: void localize_rests(); // used for loaders and tools + Ref<Skin> create_skin_from_rest_transforms(); + Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); void force_update_all_dirty_bones(); |