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-rw-r--r--scene/3d/skeleton_3d.h55
1 files changed, 19 insertions, 36 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 2941ac2c45..2f6e416c8c 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -35,16 +35,13 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
-#ifndef _3D_DISABLED
typedef int BoneId;
class PhysicalBone3D;
-#endif // _3D_DISABLED
-
class Skeleton3D;
-class SkinReference : public Reference {
- GDCLASS(SkinReference, Reference)
+class SkinReference : public RefCounted {
+ GDCLASS(SkinReference, RefCounted)
friend class Skeleton3D;
Skeleton3D *skeleton_node;
@@ -79,22 +76,21 @@ private:
int sort_index = 0; //used for re-sorting process order
bool disable_rest = false;
- Transform rest;
+ Transform3D rest;
- Transform pose;
- Transform pose_global;
+ Transform3D pose;
+ Transform3D pose_global;
+ Transform3D pose_global_no_override;
bool custom_pose_enable = false;
- Transform custom_pose;
+ Transform3D custom_pose;
float global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
- Transform global_pose_override;
+ Transform3D global_pose_override;
-#ifndef _3D_DISABLED
PhysicalBone3D *physical_bone = nullptr;
PhysicalBone3D *cache_parent_physical_bone = nullptr;
-#endif // _3D_DISABLED
List<ObjectID> nodes_bound;
};
@@ -113,18 +109,6 @@ private:
uint64_t version = 1;
- // bind helpers
- Array _get_bound_child_nodes_to_bone(int p_bone) const {
- Array bound;
- List<Node *> children;
- get_bound_child_nodes_to_bone(p_bone, &children);
-
- for (int i = 0; i < children.size(); i++) {
- bound.push_back(children[i]);
- }
- return bound;
- }
-
void _update_process_order();
protected:
@@ -157,12 +141,13 @@ public:
int get_bone_count() const;
- void set_bone_rest(int p_bone, const Transform &p_rest);
- Transform get_bone_rest(int p_bone) const;
- Transform get_bone_global_pose(int p_bone) const;
+ void set_bone_rest(int p_bone, const Transform3D &p_rest);
+ Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_pose(int p_bone) const;
+ Transform3D get_bone_global_pose_no_override(int p_bone) const;
void clear_bones_global_pose_override();
- void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false);
+ void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false);
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
@@ -175,11 +160,11 @@ public:
// posing api
- void set_bone_pose(int p_bone, const Transform &p_pose);
- Transform get_bone_pose(int p_bone) const;
+ void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ Transform3D get_bone_pose(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose);
- Transform get_bone_custom_pose(int p_bone) const;
+ void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
+ Transform3D get_bone_custom_pose(int p_bone) const;
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
@@ -188,10 +173,9 @@ public:
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
// Helper functions
- Transform bone_transform_to_world_transform(Transform p_transform);
- Transform world_transform_to_bone_transform(Transform p_transform);
+ Transform3D bone_transform_to_world_transform(Transform3D p_transform);
+ Transform3D world_transform_to_bone_transform(Transform3D p_transform);
-#ifndef _3D_DISABLED
// Physical bone API
void set_animate_physical_bones(bool p_animate);
@@ -213,7 +197,6 @@ public:
void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
-#endif // _3D_DISABLED
public:
Skeleton3D();