diff options
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 1e864c1c48..c54f89d3ce 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -31,7 +31,7 @@ #ifndef SKELETON_3D_H #define SKELETON_3D_H -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/3d/node_3d.h" #include "scene/resources/skin.h" @@ -71,10 +71,6 @@ class Skeleton3D : public Node3D { private: friend class SkinReference; - Set<SkinReference *> skin_bindings; - - void _skin_changed(); - struct Bone { String name; @@ -116,6 +112,10 @@ private: } }; + Set<SkinReference *> skin_bindings; + + void _skin_changed(); + bool animate_physical_bones; Vector<Bone> bones; Vector<int> process_order; @@ -149,7 +149,6 @@ protected: public: enum { - NOTIFICATION_UPDATE_SKELETON = 50 }; @@ -196,9 +195,14 @@ public: void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); + Vector<int> get_bone_process_orders(); Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); + // Helper functions + Transform bone_transform_to_world_transform(Transform p_transform); + Transform world_transform_to_bone_transform(Transform p_transform); + #ifndef _3D_DISABLED // Physical bone API @@ -212,7 +216,7 @@ public: PhysicalBone3D *get_physical_bone_parent(int p_bone); private: - /// This is a slow API os it's cached + /// This is a slow API, so it's cached PhysicalBone3D *_get_physical_bone_parent(int p_bone); void _rebuild_physical_bones_cache(); |