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Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r--scene/3d/skeleton_3d.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 08b8691658..1e864c1c48 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -66,7 +66,6 @@ public:
};
class Skeleton3D : public Node3D {
-
GDCLASS(Skeleton3D, Node3D);
private:
@@ -77,7 +76,6 @@ private:
void _skin_changed();
struct Bone {
-
String name;
bool enabled;
@@ -130,13 +128,11 @@ private:
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
-
Array bound;
List<Node *> children;
get_bound_child_nodes_to_bone(p_bone, &children);
for (int i = 0; i < children.size(); i++) {
-
bound.push_back(children[i]);
}
return bound;
@@ -222,7 +218,7 @@ private:
public:
void physical_bones_stop_simulation();
- void physical_bones_start_simulation_on(const Array &p_bones);
+ void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
#endif // _3D_DISABLED