diff options
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 80ff2a1f79..5e49dfa1f4 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -44,13 +44,13 @@ class SkinReference : public RefCounted { GDCLASS(SkinReference, RefCounted) friend class Skeleton3D; - Skeleton3D *skeleton_node; + Skeleton3D *skeleton_node = nullptr; RID skeleton; Ref<Skin> skin; uint32_t bind_count = 0; uint64_t skeleton_version = 0; Vector<uint32_t> skin_bone_indices; - uint32_t *skin_bone_indices_ptrs; + uint32_t *skin_bone_indices_ptrs = nullptr; void _skin_changed(); protected: @@ -77,6 +77,7 @@ private: int parent; Transform3D rest; + Transform3D global_rest; _FORCE_INLINE_ void update_pose_cache() { if (pose_cache_dirty) { @@ -130,20 +131,22 @@ private: } }; - Set<SkinReference *> skin_bindings; + HashSet<SkinReference *> skin_bindings; void _skin_changed(); bool animate_physical_bones = true; Vector<Bone> bones; - bool process_order_dirty; + bool process_order_dirty = false; Vector<int> parentless_bones; void _make_dirty(); bool dirty = false; + bool rest_dirty = false; bool show_rest_only = false; + float motion_scale = 1.0; uint64_t version = 1; @@ -153,7 +156,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); @@ -188,16 +191,14 @@ public: void unparent_bone_and_rest(int p_bone); - Vector<int> get_bone_children(int p_bone); - void set_bone_children(int p_bone, Vector<int> p_children); - void add_bone_child(int p_bone, int p_child); - void remove_bone_child(int p_bone, int p_child); - Vector<int> get_parentless_bones(); + Vector<int> get_bone_children(int p_bone) const; + Vector<int> get_parentless_bones() const; int get_bone_count() const; void set_bone_rest(int p_bone, const Transform3D &p_rest); Transform3D get_bone_rest(int p_bone) const; + Transform3D get_bone_global_rest(int p_bone) const; Transform3D get_bone_global_pose(int p_bone) const; Transform3D get_bone_global_pose_no_override(int p_bone) const; @@ -208,6 +209,9 @@ public: bool is_show_rest_only() const; void clear_bones(); + void set_motion_scale(float p_motion_scale); + float get_motion_scale() const; + // posing api void set_bone_pose_position(int p_bone, const Vector3 &p_position); @@ -220,6 +224,9 @@ public: Quaternion get_bone_pose_rotation(int p_bone) const; Vector3 get_bone_pose_scale(int p_bone) const; + void reset_bone_pose(int p_bone); + void reset_bone_poses(); + void clear_bones_global_pose_override(); Transform3D get_bone_global_pose_override(int p_bone) const; void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); @@ -285,4 +292,4 @@ public: ~Skeleton3D(); }; -#endif +#endif // SKELETON_3D_H |