diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 1ea6647d61..1b05641c9d 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -62,7 +62,7 @@ SkinReference::~SkinReference() { skeleton_node->skin_bindings.erase(this); } - VS::get_singleton()->free(skeleton); + RS::get_singleton()->free(skeleton); } bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { @@ -227,7 +227,7 @@ void Skeleton3D::_notification(int p_what) { case NOTIFICATION_UPDATE_SKELETON: { - VisualServer *vs = VisualServer::get_singleton(); + RenderingServer *vs = RenderingServer::get_singleton(); Bone *bonesptr = bones.ptrw(); int len = bones.size(); @@ -320,7 +320,7 @@ void Skeleton3D::_notification(int p_what) { uint32_t bind_count = skin->get_bind_count(); if (E->get()->bind_count != bind_count) { - VS::get_singleton()->skeleton_allocate(skeleton, bind_count); + RS::get_singleton()->skeleton_allocate(skeleton, bind_count); E->get()->bind_count = bind_count; E->get()->skin_bone_indices.resize(bind_count); E->get()->skin_bone_indices_ptrs = E->get()->skin_bone_indices.ptrw(); @@ -802,9 +802,9 @@ void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RI CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_node); if (co) { if (p_add) { - PhysicsServer::get_singleton()->body_add_collision_exception(co->get_rid(), p_exception); + PhysicsServer3D::get_singleton()->body_add_collision_exception(co->get_rid(), p_exception); } else { - PhysicsServer::get_singleton()->body_remove_collision_exception(co->get_rid(), p_exception); + PhysicsServer3D::get_singleton()->body_remove_collision_exception(co->get_rid(), p_exception); } } } @@ -871,7 +871,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin_ref->skeleton_node = this; skin_ref->bind_count = 0; - skin_ref->skeleton = VisualServer::get_singleton()->skeleton_create(); + skin_ref->skeleton = RenderingServer::get_singleton()->skeleton_create(); skin_ref->skeleton_node = this; skin_ref->skin = skin; |