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Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r--scene/3d/skeleton_3d.cpp39
1 files changed, 27 insertions, 12 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 4c38fccc8b..0cd7188c23 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void Skeleton3D::_validate_property(PropertyInfo &property) const {
- PackedStringArray split = property.name.split("/");
+void Skeleton3D::_validate_property(PropertyInfo &p_property) const {
+ PackedStringArray split = p_property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "rest") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (is_show_rest_only()) {
if (split[2] == "enabled") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else if (!is_bone_enabled(split[1].to_int())) {
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
-
- Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
@@ -762,6 +760,20 @@ Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const {
return bones[p_bone].pose_scale;
}
+void Skeleton3D::reset_bone_pose(int p_bone) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ set_bone_pose_position(p_bone, bones[p_bone].rest.origin);
+ set_bone_pose_rotation(p_bone, bones[p_bone].rest.basis.get_rotation_quaternion());
+ set_bone_pose_scale(p_bone, bones[p_bone].rest.basis.get_scale());
+}
+
+void Skeleton3D::reset_bone_poses() {
+ for (int i = 0; i < bones.size(); i++) {
+ reset_bone_pose(i);
+ }
+}
+
Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
@@ -1252,6 +1264,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation);
ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale);
+ ClassDB::bind_method(D_METHOD("reset_bone_pose", "bone_idx"), &Skeleton3D::reset_bone_pose);
+ ClassDB::bind_method(D_METHOD("reset_bone_poses"), &Skeleton3D::reset_bone_poses);
+
ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled);
ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true));