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Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r--scene/3d/skeleton_3d.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 6723ca04b9..be62fe801f 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,10 @@
#include "skeleton_3d.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
-#include "core/project_settings.h"
-#include "core/type_info.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/object/message_queue.h"
+#include "core/variant/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
@@ -304,7 +304,7 @@ void Skeleton3D::_notification(int p_what) {
uint32_t bind_count = skin->get_bind_count();
if (E->get()->bind_count != bind_count) {
- RS::get_singleton()->skeleton_allocate(skeleton, bind_count);
+ RS::get_singleton()->skeleton_allocate_data(skeleton, bind_count);
E->get()->bind_count = bind_count;
E->get()->skin_bone_indices.resize(bind_count);
E->get()->skin_bone_indices_ptrs = E->get()->skin_bone_indices.ptrw();
@@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed");
+ skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); //skin needs to be updated, so update skeleton
@@ -927,10 +927,6 @@ void Skeleton3D::_bind_methods() {
}
Skeleton3D::Skeleton3D() {
- animate_physical_bones = true;
- dirty = false;
- version = 1;
- process_order_dirty = true;
}
Skeleton3D::~Skeleton3D() {