diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 134 |
1 files changed, 64 insertions, 70 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index be62fe801f..82927df5f1 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -94,20 +94,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { set_bone_enabled(which, p_value); } else if (what == "pose") { set_bone_pose(which, p_value); - } else if (what == "bound_children") { - Array children = p_value; - - if (is_inside_tree()) { - bones.write[which].nodes_bound.clear(); - - for (int i = 0; i < children.size(); i++) { - NodePath npath = children[i]; - ERR_CONTINUE(npath.operator String() == ""); - Node *node = get_node(npath); - ERR_CONTINUE(!node); - bind_child_node_to_bone(which, node); - } - } } else { return false; } @@ -137,19 +123,6 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { r_ret = is_bone_enabled(which); } else if (what == "pose") { r_ret = get_bone_pose(which); - } else if (what == "bound_children") { - Array children; - - for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->get()); - ERR_CONTINUE(!obj); - Node *node = Object::cast_to<Node>(obj); - ERR_CONTINUE(!node); - NodePath npath = get_path_to(node); - children.push_back(npath); - } - - r_ret = children; } else { return false; } @@ -165,7 +138,6 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } @@ -237,53 +209,57 @@ void Skeleton3D::_notification(int p_what) { for (int i = 0; i < len; i++) { Bone &b = bonesptr[order[i]]; - if (b.global_pose_override_amount >= 0.999) { - b.pose_global = b.global_pose_override; - } else { - if (b.disable_rest) { - if (b.enabled) { - Transform pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * pose; - } else { - b.pose_global = pose; - } + if (b.disable_rest) { + if (b.enabled) { + Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global_no_override = bonesptr[b.parent].pose_global * pose; } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - } else { - b.pose_global = Transform(); - } + b.pose_global = pose; + b.pose_global_no_override = pose; } - } else { - if (b.enabled) { - Transform pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); - } else { - b.pose_global = b.rest * pose; - } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global; + b.pose_global_no_override = bonesptr[b.parent].pose_global; } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - } else { - b.pose_global = b.rest; - } + b.pose_global = Transform(); + b.pose_global_no_override = Transform(); } } - if (b.global_pose_override_amount >= CMP_EPSILON) { - b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } else { + if (b.enabled) { + Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global_no_override = bonesptr[b.parent].pose_global * (b.rest * pose); + } else { + b.pose_global = b.rest * pose; + b.pose_global_no_override = b.rest * pose; + } + } else { + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + b.pose_global_no_override = bonesptr[b.parent].pose_global * b.rest; + } else { + b.pose_global = b.rest; + b.pose_global_no_override = b.rest; + } } } + if (b.global_pose_override_amount >= CMP_EPSILON) { + b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } + if (b.global_pose_override_reset) { b.global_pose_override_amount = 0.0; } @@ -387,6 +363,7 @@ void Skeleton3D::_notification(int p_what) { void Skeleton3D::clear_bones_global_pose_override() { for (int i = 0; i < bones.size(); i += 1) { bones.write[i].global_pose_override_amount = 0; + bones.write[i].global_pose_override_reset = true; } _make_dirty(); } @@ -407,6 +384,14 @@ Transform Skeleton3D::get_bone_global_pose(int p_bone) const { return bones[p_bone].pose_global; } +Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); + if (dirty) { + const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + } + return bones[p_bone].pose_global_no_override; +} + // skeleton creation api void Skeleton3D::add_bone(const String &p_name) { ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); @@ -439,6 +424,17 @@ String Skeleton3D::get_bone_name(int p_bone) const { return bones[p_bone].name; } +void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { + ERR_FAIL_INDEX(p_bone, bones.size()); + + for (int i = 0; i < bones.size(); i++) { + if (i != p_bone) { + ERR_FAIL_COND(bones[i].name == p_name); + } + } + + bones.write[p_bone].name = p_name; +} bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { int parent_of_bone = get_bone_parent(p_bone); @@ -702,7 +698,7 @@ void Skeleton3D::_rebuild_physical_bones_cache() { const int b_size = bones.size(); for (int i = 0; i < b_size; ++i) { PhysicalBone3D *parent_pb = _get_physical_bone_parent(i); - if (parent_pb != bones[i].physical_bone) { + if (parent_pb != bones[i].cache_parent_physical_bone) { bones.write[i].cache_parent_physical_bone = parent_pb; if (bones[i].physical_bone) { bones[i].physical_bone->_on_bone_parent_changed(); @@ -869,6 +865,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); + ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent); ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent); @@ -887,10 +884,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest); ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled); - ClassDB::bind_method(D_METHOD("bind_child_node_to_bone", "bone_idx", "node"), &Skeleton3D::bind_child_node_to_bone); - ClassDB::bind_method(D_METHOD("unbind_child_node_from_bone", "bone_idx", "node"), &Skeleton3D::unbind_child_node_from_bone); - ClassDB::bind_method(D_METHOD("get_bound_child_nodes_to_bone", "bone_idx"), &Skeleton3D::_get_bound_child_nodes_to_bone); - ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones); ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose); @@ -899,6 +892,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override); ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton3D::get_bone_global_pose); + ClassDB::bind_method(D_METHOD("get_bone_global_pose_no_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_no_override); ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose); ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose); |