diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index fbd5f31dd5..b342660b85 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -639,6 +639,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) { } Vector<int> Skeleton3D::get_parentless_bones() { + _update_process_order(); return parentless_bones; } @@ -765,8 +766,6 @@ void Skeleton3D::_make_dirty() { } void Skeleton3D::localize_rests() { - _update_process_order(); - Vector<int> bones_to_process = get_parentless_bones(); while (bones_to_process.size() > 0) { int current_bone_idx = bones_to_process[0]; @@ -958,7 +957,6 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { skin.instantiate(); skin->set_bind_count(bones.size()); - _update_process_order(); // Just in case. // Pose changed, rebuild cache of inverses. const Bone *bonesptr = bones.ptr(); |