diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 57 |
1 files changed, 11 insertions, 46 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0cd7188c23..85b2c5154b 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -45,7 +45,6 @@ void SkinReference::_skin_changed() { } void SkinReference::_bind_methods() { - ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed); ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton); ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin); } @@ -315,9 +314,7 @@ void Skeleton3D::_notification(int p_what) { rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); } } -#ifdef TOOLS_ENABLED emit_signal(SceneStringNames::get_singleton()->pose_updated); -#endif // TOOLS_ENABLED } break; #ifndef _3D_DISABLED @@ -603,54 +600,25 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { int Skeleton3D::get_bone_parent(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, -1); - + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return bones[p_bone].parent; } -Vector<int> Skeleton3D::get_bone_children(int p_bone) { +Vector<int> Skeleton3D::get_bone_children(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>()); + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return bones[p_bone].child_bones; } -void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones = p_children; - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::add_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones.push_back(p_child); - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::remove_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - - int child_idx = bones[p_bone].child_bones.find(p_child); - if (child_idx >= 0) { - bones.write[p_bone].child_bones.remove_at(child_idx); - } else { - WARN_PRINT("Cannot remove child bone: Child bone not found."); +Vector<int> Skeleton3D::get_parentless_bones() const { + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); } - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -Vector<int> Skeleton3D::get_parentless_bones() { - _update_process_order(); return parentless_bones; } @@ -1038,7 +1006,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); - skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); + skin_ref->skin->connect("changed", callable_mp(skin_ref.operator->(), &SkinReference::_skin_changed)); _make_dirty(); // Skin needs to be updated, so update skeleton. @@ -1238,9 +1206,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children); - ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children); - ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child); - ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child); ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones); |