diff options
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 783edf7fc6..f4a7767c44 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -263,7 +263,7 @@ void Skeleton3D::_notification(int p_what) { force_update_all_bone_transforms(); // Update skins. - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { const Skin *skin = E->get()->skin.operator->(); RID skeleton = E->get()->skeleton; uint32_t bind_count = skin->get_bind_count(); @@ -509,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) { bones.push_back(b); process_order_dirty = true; version++; + rest_dirty = true; _make_dirty(); update_gizmos(); } @@ -567,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { bones.write[p_bone].parent = p_parent; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -585,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { bones.write[p_bone].parent = -1; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -607,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { bones.write[p_bone].child_bones = p_children; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -616,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) { bones.write[p_bone].child_bones.push_back(p_child); process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -631,6 +636,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) { } process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -643,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].rest = p_rest; + rest_dirty = true; _make_dirty(); } Transform3D Skeleton3D::get_bone_rest(int p_bone) const { @@ -651,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const { return bones[p_bone].rest; } +Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + if (rest_dirty) { + const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + } + return bones[p_bone].global_rest; +} void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { const int bone_size = bones.size(); @@ -985,7 +1000,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>()); - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { if (E->get()->skin == p_skin) { return Ref<SkinReference>(E->get()); } @@ -1058,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { b.pose_global_no_override = b.pose_global; } } + if (rest_dirty) { + b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest; + } if (b.local_pose_override_amount >= CMP_EPSILON) { Transform3D override_local_pose; @@ -1088,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx); } + rest_dirty = false; } // Helper functions @@ -1206,6 +1225,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest); + ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest); ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms); ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin); @@ -1283,7 +1303,7 @@ Skeleton3D::Skeleton3D() { Skeleton3D::~Skeleton3D() { // Some skins may remain bound. - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { E->get()->skeleton_node = nullptr; } } |