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Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r--scene/3d/skeleton_3d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 6723ca04b9..4425af26f9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -30,10 +30,10 @@
#include "skeleton_3d.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
-#include "core/project_settings.h"
-#include "core/type_info.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/object/message_queue.h"
+#include "core/variant/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
@@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed");
+ skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); //skin needs to be updated, so update skeleton