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-rw-r--r--scene/3d/skeleton.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index dad11960a5..9672acb57a 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -38,7 +38,10 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifndef _3D_DISABLED
class PhysicalBone;
+#endif // _3D_DISABLED
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
@@ -64,8 +67,10 @@ class Skeleton : public Spatial {
Transform transform_final;
+#ifndef _3D_DISABLED
PhysicalBone *physical_bone;
PhysicalBone *cache_parent_physical_bone;
+#endif // _3D_DISABLED
List<uint32_t> nodes_bound;
@@ -75,8 +80,10 @@ class Skeleton : public Spatial {
ignore_animation = false;
custom_pose_enable = false;
disable_rest = false;
+#ifndef _3D_DISABLED
physical_bone = NULL;
cache_parent_physical_bone = NULL;
+#endif // _3D_DISABLED
}
};
@@ -164,6 +171,7 @@ public:
void localize_rests(); // used for loaders and tools
+#ifndef _3D_DISABLED
// Physical bone API
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
@@ -182,6 +190,7 @@ public:
void physical_bones_start_simulation_on(const Array &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _3D_DISABLED
public:
Skeleton();