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-rw-r--r--scene/3d/skeleton.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index dc0adbb337..fdc1100472 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -91,8 +91,8 @@ class Skeleton : public Spatial {
}
protected:
- bool _get(const StringName &p_name, Variant &r_ret) const;
- bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
@@ -113,7 +113,7 @@ public:
void set_bone_parent(int p_bone, int p_parent);
int get_bone_parent(int p_bone) const;
- void unparent_bone_and_rest(int p_idx);
+ void unparent_bone_and_rest(int p_bone);
void set_bone_disable_rest(int p_bone, bool p_disable);
bool is_bone_rest_disabled(int p_bone) const;