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Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r-- | scene/3d/skeleton.h | 234 |
1 files changed, 0 insertions, 234 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h deleted file mode 100644 index 76fd96f30a..0000000000 --- a/scene/3d/skeleton.h +++ /dev/null @@ -1,234 +0,0 @@ -/*************************************************************************/ -/* skeleton.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SKELETON_H -#define SKELETON_H - -#include "core/rid.h" -#include "scene/3d/spatial.h" -#include "scene/resources/skin.h" - -#ifndef _3D_DISABLED -typedef int BoneId; - -class PhysicalBone; -#endif // _3D_DISABLED - -class Skeleton; - -class SkinReference : public Reference { - GDCLASS(SkinReference, Reference) - friend class Skeleton; - - Skeleton *skeleton_node; - RID skeleton; - Ref<Skin> skin; - uint32_t bind_count = 0; - uint64_t skeleton_version = 0; - Vector<uint32_t> skin_bone_indices; - uint32_t *skin_bone_indices_ptrs; - void _skin_changed(); - -protected: - static void _bind_methods(); - -public: - RID get_skeleton() const; - Ref<Skin> get_skin() const; - ~SkinReference(); -}; - -class Skeleton : public Spatial { - - GDCLASS(Skeleton, Spatial); - -private: - friend class SkinReference; - - Set<SkinReference *> skin_bindings; - - void _skin_changed(); - - struct Bone { - - String name; - - bool enabled; - int parent; - int sort_index; //used for re-sorting process order - - bool disable_rest; - Transform rest; - - Transform pose; - Transform pose_global; - - bool custom_pose_enable; - Transform custom_pose; - - float global_pose_override_amount; - bool global_pose_override_reset; - Transform global_pose_override; - -#ifndef _3D_DISABLED - PhysicalBone *physical_bone; - PhysicalBone *cache_parent_physical_bone; -#endif // _3D_DISABLED - - List<ObjectID> nodes_bound; - - Bone() { - parent = -1; - enabled = true; - disable_rest = false; - custom_pose_enable = false; - global_pose_override_amount = 0; - global_pose_override_reset = false; -#ifndef _3D_DISABLED - physical_bone = NULL; - cache_parent_physical_bone = NULL; -#endif // _3D_DISABLED - } - }; - - bool animate_physical_bones; - Vector<Bone> bones; - Vector<int> process_order; - bool process_order_dirty; - - void _make_dirty(); - bool dirty; - - uint64_t version; - - // bind helpers - Array _get_bound_child_nodes_to_bone(int p_bone) const { - - Array bound; - List<Node *> children; - get_bound_child_nodes_to_bone(p_bone, &children); - - for (int i = 0; i < children.size(); i++) { - - bound.push_back(children[i]); - } - return bound; - } - - void _update_process_order(); - -protected: - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - void _notification(int p_what); - static void _bind_methods(); - -public: - enum { - - NOTIFICATION_UPDATE_SKELETON = 50 - }; - - // skeleton creation api - void add_bone(const String &p_name); - int find_bone(const String &p_name) const; - String get_bone_name(int p_bone) const; - - bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const; - - void set_bone_parent(int p_bone, int p_parent); - int get_bone_parent(int p_bone) const; - - void unparent_bone_and_rest(int p_bone); - - void set_bone_disable_rest(int p_bone, bool p_disable); - bool is_bone_rest_disabled(int p_bone) const; - - int get_bone_count() const; - - void set_bone_rest(int p_bone, const Transform &p_rest); - Transform get_bone_rest(int p_bone) const; - Transform get_bone_global_pose(int p_bone) const; - - void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); - - void set_bone_enabled(int p_bone, bool p_enabled); - bool is_bone_enabled(int p_bone) const; - - void bind_child_node_to_bone(int p_bone, Node *p_node); - void unbind_child_node_from_bone(int p_bone, Node *p_node); - void get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const; - - void clear_bones(); - - // posing api - - void set_bone_pose(int p_bone, const Transform &p_pose); - Transform get_bone_pose(int p_bone) const; - - void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose); - Transform get_bone_custom_pose(int p_bone) const; - - void localize_rests(); // used for loaders and tools - int get_process_order(int p_idx); - - Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); - -#ifndef _3D_DISABLED - // Physical bone API - - void set_animate_physical_bones(bool p_animate); - bool get_animate_physical_bones() const; - - void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone); - void unbind_physical_bone_from_bone(int p_bone); - - PhysicalBone *get_physical_bone(int p_bone); - PhysicalBone *get_physical_bone_parent(int p_bone); - -private: - /// This is a slow API os it's cached - PhysicalBone *_get_physical_bone_parent(int p_bone); - void _rebuild_physical_bones_cache(); - -public: - void physical_bones_stop_simulation(); - void physical_bones_start_simulation_on(const Array &p_bones); - void physical_bones_add_collision_exception(RID p_exception); - void physical_bones_remove_collision_exception(RID p_exception); -#endif // _3D_DISABLED - -public: - Skeleton(); - ~Skeleton(); -}; - -#endif |