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-rw-r--r--scene/3d/skeleton.cpp141
1 files changed, 110 insertions, 31 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 8d91b6f09f..c796e47f25 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -66,7 +66,7 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
Array children = p_value;
if (is_inside_tree()) {
- bones[which].nodes_bound.clear();
+ bones.write[which].nodes_bound.clear();
for (int i = 0; i < children.size(); i++) {
@@ -131,7 +131,7 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(i - 1) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
@@ -139,6 +139,59 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+void Skeleton::_update_process_order() {
+
+ if (!process_order_dirty)
+ return;
+
+ Bone *bonesptr = bones.ptrw();
+ int len = bones.size();
+
+ process_order.resize(len);
+ int *order = process_order.ptrw();
+ for (int i = 0; i < len; i++) {
+
+ if (bonesptr[i].parent >= len) {
+ //validate this just in case
+ ERR_PRINTS("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
+ bonesptr[i].parent = -1;
+ }
+ order[i] = i;
+ bonesptr[i].sort_index = i;
+ }
+ //now check process order
+ int pass_count = 0;
+ while (pass_count < len * len) {
+ //using bubblesort because of simplicity, it wont run every frame though.
+ //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
+ bool swapped = false;
+ for (int i = 0; i < len; i++) {
+ int parent_idx = bonesptr[order[i]].parent;
+ if (parent_idx < 0)
+ continue; //do nothing because it has no parent
+ //swap indices
+ int parent_order = bonesptr[parent_idx].sort_index;
+ if (parent_order > i) {
+ bonesptr[order[i]].sort_index = parent_order;
+ bonesptr[parent_idx].sort_index = i;
+ //swap order
+ SWAP(order[i], order[parent_order]);
+ swapped = true;
+ }
+ }
+
+ if (!swapped)
+ break;
+ pass_count++;
+ }
+
+ if (pass_count == len * len) {
+ ERR_PRINT("Skeleton parenthood graph is cyclic");
+ }
+
+ process_order_dirty = false;
+}
+
void Skeleton::_notification(int p_what) {
switch (p_what) {
@@ -176,24 +229,28 @@ void Skeleton::_notification(int p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
VisualServer *vs = VisualServer::get_singleton();
- Bone *bonesptr = &bones[0];
+ Bone *bonesptr = bones.ptrw();
int len = bones.size();
vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens
+ _update_process_order();
+
+ const int *order = process_order.ptr();
+
// pose changed, rebuild cache of inverses
if (rest_global_inverse_dirty) {
// calculate global rests and invert them
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
if (b.parent >= 0)
b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest;
else
b.rest_global_inverse = b.rest;
}
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
b.rest_global_inverse.affine_invert();
}
@@ -205,7 +262,7 @@ void Skeleton::_notification(int p_what) {
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
if (b.disable_rest) {
if (b.enabled) {
@@ -319,12 +376,13 @@ void Skeleton::add_bone(const String &p_name) {
for (int i = 0; i < bones.size(); i++) {
- ERR_FAIL_COND(bones[i].name == "p_name");
+ ERR_FAIL_COND(bones[i].name == p_name);
}
Bone b;
b.name = p_name;
bones.push_back(b);
+ process_order_dirty = true;
rest_global_inverse_dirty = true;
_make_dirty();
@@ -368,10 +426,11 @@ int Skeleton::get_bone_count() const {
void Skeleton::set_bone_parent(int p_bone, int p_parent) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(p_parent != -1 && (p_parent < 0 || p_parent >= p_bone));
+ ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
- bones[p_bone].parent = p_parent;
+ bones.write[p_bone].parent = p_parent;
rest_global_inverse_dirty = true;
+ process_order_dirty = true;
_make_dirty();
}
@@ -379,21 +438,24 @@ void Skeleton::unparent_bone_and_rest(int p_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
+ _update_process_order();
+
int parent = bones[p_bone].parent;
while (parent >= 0) {
- bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
+ bones.write[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
parent = bones[parent].parent;
}
- bones[p_bone].parent = -1;
- bones[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing
+ bones.write[p_bone].parent = -1;
+ bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing
+ process_order_dirty = true;
_make_dirty();
}
void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].ignore_animation = p_ignore;
+ bones.write[p_bone].ignore_animation = p_ignore;
}
bool Skeleton::is_bone_ignore_animation(int p_bone) const {
@@ -405,7 +467,7 @@ bool Skeleton::is_bone_ignore_animation(int p_bone) const {
void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].disable_rest = p_disable;
+ bones.write[p_bone].disable_rest = p_disable;
}
bool Skeleton::is_bone_rest_disabled(int p_bone) const {
@@ -425,7 +487,7 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].rest = p_rest;
+ bones.write[p_bone].rest = p_rest;
rest_global_inverse_dirty = true;
_make_dirty();
}
@@ -440,7 +502,7 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].enabled = p_enabled;
+ bones.write[p_bone].enabled = p_enabled;
rest_global_inverse_dirty = true;
_make_dirty();
}
@@ -457,13 +519,13 @@ void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) {
uint32_t id = p_node->get_instance_id();
- for (List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) {
+ for (const List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) {
if (E->get() == id)
return; // already here
}
- bones[p_bone].nodes_bound.push_back(id);
+ bones.write[p_bone].nodes_bound.push_back(id);
}
void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) {
@@ -471,7 +533,7 @@ void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) {
ERR_FAIL_INDEX(p_bone, bones.size());
uint32_t id = p_node->get_instance_id();
- bones[p_bone].nodes_bound.erase(id);
+ bones.write[p_bone].nodes_bound.erase(id);
}
void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const {
@@ -489,6 +551,8 @@ void Skeleton::clear_bones() {
bones.clear();
rest_global_inverse_dirty = true;
+ process_order_dirty = true;
+
_make_dirty();
}
@@ -499,7 +563,7 @@ void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(!is_inside_tree());
- bones[p_bone].pose = p_pose;
+ bones.write[p_bone].pose = p_pose;
_make_dirty();
}
Transform Skeleton::get_bone_pose(int p_bone) const {
@@ -513,8 +577,8 @@ void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose)
ERR_FAIL_INDEX(p_bone, bones.size());
//ERR_FAIL_COND( !is_inside_scene() );
- bones[p_bone].custom_pose_enable = (p_custom_pose != Transform());
- bones[p_bone].custom_pose = p_custom_pose;
+ bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform());
+ bones.write[p_bone].custom_pose = p_custom_pose;
_make_dirty();
}
@@ -538,12 +602,21 @@ void Skeleton::_make_dirty() {
dirty = true;
}
+int Skeleton::get_process_order(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, bones.size(), -1);
+ _update_process_order();
+ return process_order[p_idx];
+}
+
void Skeleton::localize_rests() {
- for (int i = bones.size() - 1; i >= 0; i--) {
+ _update_process_order();
- if (bones[i].parent >= 0)
- set_bone_rest(i, bones[bones[i].parent].rest.affine_inverse() * bones[i].rest);
+ for (int i = bones.size() - 1; i >= 0; i--) {
+ int idx = process_order[i];
+ if (bones[idx].parent >= 0) {
+ set_bone_rest(idx, bones[bones[idx].parent].rest.affine_inverse() * bones[idx].rest);
+ }
}
}
@@ -553,14 +626,14 @@ void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_b
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
ERR_FAIL_COND(!p_physical_bone);
- bones[p_bone].physical_bone = p_physical_bone;
+ bones.write[p_bone].physical_bone = p_physical_bone;
_rebuild_physical_bones_cache();
}
void Skeleton::unbind_physical_bone_from_bone(int p_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].physical_bone = NULL;
+ bones.write[p_bone].physical_bone = NULL;
_rebuild_physical_bones_cache();
}
@@ -600,9 +673,12 @@ PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) {
void Skeleton::_rebuild_physical_bones_cache() {
const int b_size = bones.size();
for (int i = 0; i < b_size; ++i) {
- bones[i].cache_parent_physical_bone = _get_physical_bone_parent(i);
- if (bones[i].physical_bone)
- bones[i].physical_bone->_on_bone_parent_changed();
+ PhysicalBone *parent_pb = _get_physical_bone_parent(i);
+ if (parent_pb != bones[i].physical_bone) {
+ bones.write[i].cache_parent_physical_bone = parent_pb;
+ if (bones[i].physical_bone)
+ bones[i].physical_bone->_on_bone_parent_changed();
+ }
}
}
@@ -660,7 +736,7 @@ void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) {
if (Variant::STRING == p_bones.get(i).get_type()) {
int bone_id = find_bone(p_bones.get(i));
if (bone_id != -1)
- sim_bones[c++] = bone_id;
+ sim_bones.write[c++] = bone_id;
}
}
sim_bones.resize(c);
@@ -740,6 +816,8 @@ void Skeleton::_bind_methods() {
#endif // _3D_DISABLED
+ ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -747,6 +825,7 @@ Skeleton::Skeleton() {
rest_global_inverse_dirty = true;
dirty = false;
+ process_order_dirty = true;
skeleton = VisualServer::get_singleton()->skeleton_create();
set_notify_transform(true);
}