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Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 15c089ec10..e192e040f2 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -162,7 +162,7 @@ void Skeleton::_update_process_order() { //now check process order int pass_count = 0; while (pass_count < len * len) { - //using bubblesort because of simplicity, it wont run every frame though. + //using bubblesort because of simplicity, it won't run every frame though. //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic bool swapped = false; for (int i = 0; i < len; i++) { |