diff options
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 67 |
1 files changed, 56 insertions, 11 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 4089e0c23b..3ef502cfd3 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -41,6 +41,7 @@ void SkinReference::_skin_changed() { if (skeleton_node) { skeleton_node->_make_dirty(); } + skeleton_version = 0; } void SkinReference::_bind_methods() { @@ -138,7 +139,7 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const { else if (what == "bound_children") { Array children; - for (const List<uint32_t>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) { + for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); @@ -302,7 +303,7 @@ void Skeleton::_notification(int p_what) { b.global_pose_override_amount = 0.0; } - for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { + for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); @@ -322,10 +323,49 @@ void Skeleton::_notification(int p_what) { if (E->get()->bind_count != bind_count) { VS::get_singleton()->skeleton_allocate(skeleton, bind_count); E->get()->bind_count = bind_count; + E->get()->skin_bone_indices.resize(bind_count); + E->get()->skin_bone_indices_ptrs = E->get()->skin_bone_indices.ptrw(); + } + + if (E->get()->skeleton_version != version) { + + for (uint32_t i = 0; i < bind_count; i++) { + StringName bind_name = skin->get_bind_name(i); + + if (bind_name != StringName()) { + //bind name used, use this + bool found = false; + for (int j = 0; j < len; j++) { + if (bonesptr[j].name == bind_name) { + E->get()->skin_bone_indices_ptrs[i] = j; + found = true; + break; + } + } + + if (!found) { + ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name."); + E->get()->skin_bone_indices_ptrs[i] = 0; + } + } else if (skin->get_bind_bone(i) >= 0) { + int bind_index = skin->get_bind_bone(i); + if (bind_index >= len) { + ERR_PRINT("Skin bind #" + itos(i) + " contains bone index bind: " + itos(bind_index) + " , which is greater than the skeleton bone count: " + itos(len) + "."); + E->get()->skin_bone_indices_ptrs[i] = 0; + } else { + E->get()->skin_bone_indices_ptrs[i] = bind_index; + } + } else { + ERR_PRINT("Skin bind #" + itos(i) + " does not contain a name nor a bone index."); + E->get()->skin_bone_indices_ptrs[i] = 0; + } + } + + E->get()->skeleton_version = version; } for (uint32_t i = 0; i < bind_count; i++) { - uint32_t bone_index = skin->get_bind_bone(i); + uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; ERR_CONTINUE(bone_index >= (uint32_t)len); vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); } @@ -388,6 +428,7 @@ void Skeleton::add_bone(const String &p_name) { b.name = p_name; bones.push_back(b); process_order_dirty = true; + version++; _make_dirty(); update_gizmo(); } @@ -505,9 +546,9 @@ void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id = p_node->get_instance_id(); + ObjectID id = p_node->get_instance_id(); - for (const List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { + for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { if (E->get() == id) return; // already here @@ -520,14 +561,14 @@ void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id = p_node->get_instance_id(); + ObjectID id = p_node->get_instance_id(); bones.write[p_bone].nodes_bound.erase(id); } void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { ERR_FAIL_INDEX(p_bone, bones.size()); - for (const List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { + for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); @@ -539,7 +580,7 @@ void Skeleton::clear_bones() { bones.clear(); process_order_dirty = true; - + version++; _make_dirty(); } @@ -733,7 +774,8 @@ void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) { sim_bones.resize(p_bones.size()); int c = 0; for (int i = sim_bones.size() - 1; 0 <= i; --i) { - if (Variant::STRING == p_bones.get(i).get_type()) { + Variant::Type type = p_bones.get(i).get_type(); + if (Variant::STRING == type || Variant::STRING_NAME == type) { int bone_id = find_bone(p_bones.get(i)); if (bone_id != -1) sim_bones.write[c++] = bone_id; @@ -829,8 +871,10 @@ Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); - skin->connect("changed", skin_ref.operator->(), "_skin_changed"); - _make_dirty(); + skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed"); + + _make_dirty(); //skin needs to be updated, so update skeleton + return skin_ref; } @@ -892,6 +936,7 @@ Skeleton::Skeleton() { animate_physical_bones = true; dirty = false; + version = 1; process_order_dirty = true; } |