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-rw-r--r--scene/3d/skeleton.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 2acd03fb98..ceea50f74a 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -70,9 +70,9 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
for (int i = 0; i < children.size(); i++) {
- NodePath path = children[i];
- ERR_CONTINUE(path.operator String() == "");
- Node *node = get_node(path);
+ NodePath npath = children[i];
+ ERR_CONTINUE(npath.operator String() == "");
+ Node *node = get_node(npath);
ERR_CONTINUE(!node);
bind_child_node_to_bone(which, node);
}
@@ -115,8 +115,8 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
ERR_CONTINUE(!obj);
Node *node = Object::cast_to<Node>(obj);
ERR_CONTINUE(!node);
- NodePath path = get_path_to(node);
- children.push_back(path);
+ NodePath npath = get_path_to(node);
+ children.push_back(npath);
}
r_ret = children;