diff options
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index b7279e4d4f..e192e040f2 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -162,7 +162,7 @@ void Skeleton::_update_process_order() { //now check process order int pass_count = 0; while (pass_count < len * len) { - //using bubblesort because of simplicity, it wont run every frame though. + //using bubblesort because of simplicity, it won't run every frame though. //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic bool swapped = false; for (int i = 0; i < len; i++) { @@ -540,10 +540,11 @@ void Skeleton::clear_bones() { void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); - ERR_FAIL_COND(!is_inside_tree()); bones.write[p_bone].pose = p_pose; - _make_dirty(); + if (is_inside_tree()) { + _make_dirty(); + } } Transform Skeleton::get_bone_pose(int p_bone) const { @@ -772,6 +773,8 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest); + ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests); + ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest); ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled); |