diff options
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 177 |
1 files changed, 175 insertions, 2 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index d3a13c741e..76d90dc6ff 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -33,6 +33,7 @@ #include "message_queue.h" #include "core/project_settings.h" +#include "scene/3d/physics_body.h" #include "scene/resources/surface_tool.h" bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { @@ -329,7 +330,7 @@ void Skeleton::add_bone(const String &p_name) { _make_dirty(); update_gizmo(); } -int Skeleton::find_bone(String p_name) const { +int Skeleton::find_bone(const String &p_name) const { for (int i = 0; i < bones.size(); i++) { @@ -346,6 +347,19 @@ String Skeleton::get_bone_name(int p_bone) const { return bones[p_bone].name; } +bool Skeleton::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { + + int parent_of_bone = get_bone_parent(p_bone); + + if (-1 == parent_of_bone) + return false; + + if (parent_of_bone == p_parent_bone_id) + return true; + + return is_bone_parent_of(parent_of_bone, p_parent_bone_id); +} + int Skeleton::get_bone_count() const { return bones.size(); @@ -377,6 +391,17 @@ void Skeleton::unparent_bone_and_rest(int p_bone) { _make_dirty(); } +void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) { + ERR_FAIL_INDEX(p_bone, bones.size()); + bones[p_bone].ignore_animation = p_ignore; +} + +bool Skeleton::is_bone_ignore_animation(int p_bone) const { + + ERR_FAIL_INDEX_V(p_bone, bones.size(), false); + return bones[p_bone].ignore_animation; +} + void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { ERR_FAIL_INDEX(p_bone, bones.size()); @@ -522,6 +547,150 @@ void Skeleton::localize_rests() { } } +void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) { + ERR_FAIL_INDEX(p_bone, bones.size()); + ERR_FAIL_COND(bones[p_bone].physical_bone); + ERR_FAIL_COND(!p_physical_bone); + bones[p_bone].physical_bone = p_physical_bone; + + _rebuild_physical_bones_cache(); +} + +void Skeleton::unbind_physical_bone_from_bone(int p_bone) { + ERR_FAIL_INDEX(p_bone, bones.size()); + bones[p_bone].physical_bone = NULL; + + _rebuild_physical_bones_cache(); +} + +PhysicalBone *Skeleton::get_physical_bone(int p_bone) { + ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL); + + return bones[p_bone].physical_bone; +} + +PhysicalBone *Skeleton::get_physical_bone_parent(int p_bone) { + ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL); + + if (bones[p_bone].cache_parent_physical_bone) { + return bones[p_bone].cache_parent_physical_bone; + } + + return _get_physical_bone_parent(p_bone); +} + +PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) { + ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL); + + const int parent_bone = bones[p_bone].parent; + if (0 > parent_bone) { + return NULL; + } + + PhysicalBone *pb = bones[parent_bone].physical_bone; + if (pb) { + return pb; + } else { + return get_physical_bone_parent(parent_bone); + } +} + +void Skeleton::_rebuild_physical_bones_cache() { + const int b_size = bones.size(); + for (int i = 0; i < b_size; ++i) { + bones[i].cache_parent_physical_bone = _get_physical_bone_parent(i); + if (bones[i].physical_bone) + bones[i].physical_bone->_on_bone_parent_changed(); + } +} + +void _pb_stop_simulation(Node *p_node) { + + for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { + _pb_stop_simulation(p_node->get_child(i)); + } + + PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node); + if (pb) { + pb->set_simulate_physics(false); + pb->set_static_body(false); + } +} + +void Skeleton::physical_bones_stop_simulation() { + _pb_stop_simulation(this); +} + +void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) { + + for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { + _pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones); + } + + PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node); + if (pb) { + bool sim = false; + for (int i = p_sim_bones.size() - 1; 0 <= i; --i) { + if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) { + sim = true; + break; + } + } + + pb->set_simulate_physics(true); + if (sim) { + pb->set_static_body(false); + } else { + pb->set_static_body(true); + } + } +} + +void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) { + + Vector<int> sim_bones; + if (p_bones.size() <= 0) { + sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body + } else { + sim_bones.resize(p_bones.size()); + int c = 0; + for (int i = sim_bones.size() - 1; 0 <= i; --i) { + if (Variant::STRING == p_bones.get(i).get_type()) { + int bone_id = find_bone(p_bones.get(i)); + if (bone_id != -1) + sim_bones[c++] = bone_id; + } + } + sim_bones.resize(c); + } + + _pb_start_simulation(this, this, sim_bones); +} + +void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) { + + for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { + _physical_bones_add_remove_collision_exception(p_add, p_node->get_child(i), p_exception); + } + + CollisionObject *co = Object::cast_to<CollisionObject>(p_node); + if (co) { + if (p_add) { + PhysicsServer::get_singleton()->body_add_collision_exception(co->get_rid(), p_exception); + } else { + PhysicsServer::get_singleton()->body_remove_collision_exception(co->get_rid(), p_exception); + } + } +} + +void Skeleton::physical_bones_add_collision_exception(RID p_exception) { + _physical_bones_add_remove_collision_exception(true, this, p_exception); +} + +void Skeleton::physical_bones_remove_collision_exception(RID p_exception) { + _physical_bones_add_remove_collision_exception(false, this, p_exception); +} + void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone); @@ -558,6 +727,11 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); + ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); + ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception); + ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception); + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } @@ -570,6 +744,5 @@ Skeleton::Skeleton() { } Skeleton::~Skeleton() { - VisualServer::get_singleton()->free(skeleton); } |