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Diffstat (limited to 'scene/3d/scenario_fx.h')
-rw-r--r-- | scene/3d/scenario_fx.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h new file mode 100644 index 0000000000..b8b06ea983 --- /dev/null +++ b/scene/3d/scenario_fx.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* scenario_fx.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENARIO_FX_H +#define SCENARIO_FX_H + +#include "scene/3d/spatial.h" + + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + +class WorldEnvironment : public Spatial { + + OBJ_TYPE(WorldEnvironment,Spatial ); + + Ref<Environment> environment; + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + void set_environment(const Ref<Environment>& p_environment); + Ref<Environment> get_environment() const; + + WorldEnvironment(); + +}; + +#endif |