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-rw-r--r--scene/3d/scenario_fx.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
deleted file mode 100644
index ad9b61e1ff..0000000000
--- a/scene/3d/scenario_fx.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-/*************************************************************************/
-/* scenario_fx.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scenario_fx.h"
-#include "scene/main/viewport.h"
-
-void WorldEnvironment::_notification(int p_what) {
-
- if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {
-
- if (environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
- }
-
- } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) {
-
- if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
- }
- }
-}
-
-void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
-
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
- //clean up
- }
-
- environment = p_environment;
- if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
- }
-
- update_configuration_warning();
-}
-
-Ref<Environment> WorldEnvironment::get_environment() const {
-
- return environment;
-}
-
-String WorldEnvironment::get_configuration_warning() const {
-
- if (!environment.is_valid()) {
- return TTR("WorldEnvironment needs an Environment resource.");
- }
-
- if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
- return String();
-
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
-
- if (nodes.size() > 1) {
- return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
- }
-
- // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
- //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
- // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
- //}
-
- return String();
-}
-
-void WorldEnvironment::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
- ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
-}
-
-WorldEnvironment::WorldEnvironment() {
-}