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Diffstat (limited to 'scene/3d/scenario_fx.cpp')
-rw-r--r-- | scene/3d/scenario_fx.cpp | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp deleted file mode 100644 index ad9b61e1ff..0000000000 --- a/scene/3d/scenario_fx.cpp +++ /dev/null @@ -1,112 +0,0 @@ -/*************************************************************************/ -/* scenario_fx.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scenario_fx.h" -#include "scene/main/viewport.h" - -void WorldEnvironment::_notification(int p_what) { - - if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) { - - if (environment.is_valid()) { - if (get_viewport()->find_world()->get_environment().is_valid()) { - WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); - } - get_viewport()->find_world()->set_environment(environment); - add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); - } - - } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) { - - if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { - get_viewport()->find_world()->set_environment(Ref<Environment>()); - remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); - } - } -} - -void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { - - if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { - get_viewport()->find_world()->set_environment(Ref<Environment>()); - remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); - //clean up - } - - environment = p_environment; - if (is_inside_tree() && environment.is_valid()) { - if (get_viewport()->find_world()->get_environment().is_valid()) { - WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); - } - get_viewport()->find_world()->set_environment(environment); - add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); - } - - update_configuration_warning(); -} - -Ref<Environment> WorldEnvironment::get_environment() const { - - return environment; -} - -String WorldEnvironment::get_configuration_warning() const { - - if (!environment.is_valid()) { - return TTR("WorldEnvironment needs an Environment resource."); - } - - if (/*!is_visible_in_tree() ||*/ !is_inside_tree()) - return String(); - - List<Node *> nodes; - get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes); - - if (nodes.size() > 1) { - return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); - } - - // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated. - //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) { - // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes)."); - //} - - return String(); -} - -void WorldEnvironment::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment); - ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); -} - -WorldEnvironment::WorldEnvironment() { -} |