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-rw-r--r--scene/3d/scenario_fx.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index f01c2263fb..bda7d43570 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -83,7 +83,7 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
- if (!is_visible() || !is_inside_tree() || !environment.is_valid())
+ if (!is_visible_in_tree() || !is_inside_tree() || !environment.is_valid())
return String();
List<Node*> nodes;
@@ -99,8 +99,8 @@ String WorldEnvironment::get_configuration_warning() const {
void WorldEnvironment::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&WorldEnvironment::set_environment);
- ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&WorldEnvironment::get_environment);
+ ClassDB::bind_method(_MD("set_environment","env:Environment"),&WorldEnvironment::set_environment);
+ ClassDB::bind_method(_MD("get_environment:Environment"),&WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment"),_SCS("set_environment"),_SCS("get_environment"));
}