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Diffstat (limited to 'scene/3d/remote_transform_3d.h')
-rw-r--r-- | scene/3d/remote_transform_3d.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h new file mode 100644 index 0000000000..50d7c5a9b2 --- /dev/null +++ b/scene/3d/remote_transform_3d.h @@ -0,0 +1,78 @@ +/*************************************************************************/ +/* remote_transform_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef REMOTETRANSFORM_H +#define REMOTETRANSFORM_H + +#include "scene/3d/node_3d.h" + +class RemoteTransform3D : public Node3D { + GDCLASS(RemoteTransform3D, Node3D); + + NodePath remote_node; + + ObjectID cache; + + bool use_global_coordinates; + bool update_remote_position; + bool update_remote_rotation; + bool update_remote_scale; + + void _update_remote(); + void _update_cache(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + void set_remote_node(const NodePath &p_remote_node); + NodePath get_remote_node() const; + + void set_use_global_coordinates(const bool p_enable); + bool get_use_global_coordinates() const; + + void set_update_position(const bool p_update); + bool get_update_position() const; + + void set_update_rotation(const bool p_update); + bool get_update_rotation() const; + + void set_update_scale(const bool p_update); + bool get_update_scale() const; + + void force_update_cache(); + + virtual String get_configuration_warning() const; + + RemoteTransform3D(); +}; + +#endif // REMOTETRANSFORM_H |