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+/*************************************************************************/
+/* remote_transform_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef REMOTETRANSFORM_H
+#define REMOTETRANSFORM_H
+
+#include "scene/3d/node_3d.h"
+
+class RemoteTransform3D : public Node3D {
+ GDCLASS(RemoteTransform3D, Node3D);
+
+ NodePath remote_node;
+
+ ObjectID cache;
+
+ bool use_global_coordinates;
+ bool update_remote_position;
+ bool update_remote_rotation;
+ bool update_remote_scale;
+
+ void _update_remote();
+ void _update_cache();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ void set_remote_node(const NodePath &p_remote_node);
+ NodePath get_remote_node() const;
+
+ void set_use_global_coordinates(const bool p_enable);
+ bool get_use_global_coordinates() const;
+
+ void set_update_position(const bool p_update);
+ bool get_update_position() const;
+
+ void set_update_rotation(const bool p_update);
+ bool get_update_rotation() const;
+
+ void set_update_scale(const bool p_update);
+ bool get_update_scale() const;
+
+ void force_update_cache();
+
+ virtual String get_configuration_warning() const;
+
+ RemoteTransform3D();
+};
+
+#endif // REMOTETRANSFORM_H