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Diffstat (limited to 'scene/3d/remote_transform_3d.cpp')
-rw-r--r--scene/3d/remote_transform_3d.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 95fce6b802..29a407905b 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,7 +133,7 @@ void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) {
_update_remote();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath RemoteTransform3D::get_remote_node() const {
@@ -179,12 +179,14 @@ void RemoteTransform3D::force_update_cache() {
_update_cache();
}
-String RemoteTransform3D::get_configuration_warning() const {
+TypedArray<String> RemoteTransform3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
- return TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
+ warnings.push_back(TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));
}
- return String();
+ return warnings;
}
void RemoteTransform3D::_bind_methods() {
@@ -212,10 +214,5 @@ void RemoteTransform3D::_bind_methods() {
}
RemoteTransform3D::RemoteTransform3D() {
- use_global_coordinates = true;
- update_remote_position = true;
- update_remote_rotation = true;
- update_remote_scale = true;
-
set_notify_transform(true);
}