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-rw-r--r--scene/3d/remote_transform_3d.cpp223
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diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
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+/*************************************************************************/
+/* remote_transform_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "remote_transform_3d.h"
+
+void RemoteTransform3D::_update_cache() {
+ cache = ObjectID();
+ if (has_node(remote_node)) {
+ Node *node = get_node(remote_node);
+ if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
+ return;
+ }
+
+ cache = node->get_instance_id();
+ }
+}
+
+void RemoteTransform3D::_update_remote() {
+
+ if (!is_inside_tree())
+ return;
+
+ if (cache.is_null())
+ return;
+
+ Node3D *n = Object::cast_to<Node3D>(ObjectDB::get_instance(cache));
+ if (!n)
+ return;
+
+ if (!n->is_inside_tree())
+ return;
+
+ //todo make faster
+ if (use_global_coordinates) {
+
+ if (update_remote_position && update_remote_rotation && update_remote_scale) {
+ n->set_global_transform(get_global_transform());
+ } else {
+ Transform our_trans = get_global_transform();
+
+ if (update_remote_rotation)
+ n->set_rotation(our_trans.basis.get_rotation());
+
+ if (update_remote_scale)
+ n->set_scale(our_trans.basis.get_scale());
+
+ if (update_remote_position) {
+ Transform n_trans = n->get_global_transform();
+
+ n_trans.set_origin(our_trans.get_origin());
+ n->set_global_transform(n_trans);
+ }
+ }
+
+ } else {
+ if (update_remote_position && update_remote_rotation && update_remote_scale) {
+ n->set_transform(get_transform());
+ } else {
+ Transform our_trans = get_transform();
+
+ if (update_remote_rotation)
+ n->set_rotation(our_trans.basis.get_rotation());
+
+ if (update_remote_scale)
+ n->set_scale(our_trans.basis.get_scale());
+
+ if (update_remote_position) {
+ Transform n_trans = n->get_transform();
+
+ n_trans.set_origin(our_trans.get_origin());
+ n->set_transform(n_trans);
+ }
+ }
+ }
+}
+
+void RemoteTransform3D::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_ENTER_TREE: {
+
+ _update_cache();
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!is_inside_tree())
+ break;
+
+ if (cache.is_valid()) {
+
+ _update_remote();
+ }
+
+ } break;
+ }
+}
+
+void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) {
+
+ remote_node = p_remote_node;
+ if (is_inside_tree()) {
+ _update_cache();
+ _update_remote();
+ }
+
+ update_configuration_warning();
+}
+
+NodePath RemoteTransform3D::get_remote_node() const {
+
+ return remote_node;
+}
+
+void RemoteTransform3D::set_use_global_coordinates(const bool p_enable) {
+ use_global_coordinates = p_enable;
+}
+
+bool RemoteTransform3D::get_use_global_coordinates() const {
+ return use_global_coordinates;
+}
+
+void RemoteTransform3D::set_update_position(const bool p_update) {
+ update_remote_position = p_update;
+ _update_remote();
+}
+
+bool RemoteTransform3D::get_update_position() const {
+ return update_remote_position;
+}
+
+void RemoteTransform3D::set_update_rotation(const bool p_update) {
+ update_remote_rotation = p_update;
+ _update_remote();
+}
+
+bool RemoteTransform3D::get_update_rotation() const {
+ return update_remote_rotation;
+}
+
+void RemoteTransform3D::set_update_scale(const bool p_update) {
+ update_remote_scale = p_update;
+ _update_remote();
+}
+
+bool RemoteTransform3D::get_update_scale() const {
+ return update_remote_scale;
+}
+
+void RemoteTransform3D::force_update_cache() {
+ _update_cache();
+}
+
+String RemoteTransform3D::get_configuration_warning() const {
+
+ if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
+ return TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
+ }
+
+ return String();
+}
+
+void RemoteTransform3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform3D::set_remote_node);
+ ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform3D::get_remote_node);
+ ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform3D::force_update_cache);
+
+ ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform3D::set_use_global_coordinates);
+ ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform3D::get_use_global_coordinates);
+
+ ClassDB::bind_method(D_METHOD("set_update_position", "update_remote_position"), &RemoteTransform3D::set_update_position);
+ ClassDB::bind_method(D_METHOD("get_update_position"), &RemoteTransform3D::get_update_position);
+ ClassDB::bind_method(D_METHOD("set_update_rotation", "update_remote_rotation"), &RemoteTransform3D::set_update_rotation);
+ ClassDB::bind_method(D_METHOD("get_update_rotation"), &RemoteTransform3D::get_update_rotation);
+ ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform3D::set_update_scale);
+ ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform3D::get_update_scale);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
+
+ ADD_GROUP("Update", "update_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_position"), "set_update_position", "get_update_position");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_rotation"), "set_update_rotation", "get_update_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_scale"), "set_update_scale", "get_update_scale");
+}
+
+RemoteTransform3D::RemoteTransform3D() {
+
+ use_global_coordinates = true;
+ update_remote_position = true;
+ update_remote_rotation = true;
+ update_remote_scale = true;
+
+ set_notify_transform(true);
+}