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Diffstat (limited to 'scene/3d/remote_transform_3d.cpp')
-rw-r--r-- | scene/3d/remote_transform_3d.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp new file mode 100644 index 0000000000..38792bbb58 --- /dev/null +++ b/scene/3d/remote_transform_3d.cpp @@ -0,0 +1,223 @@ +/*************************************************************************/ +/* remote_transform_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "remote_transform_3d.h" + +void RemoteTransform3D::_update_cache() { + cache = ObjectID(); + if (has_node(remote_node)) { + Node *node = get_node(remote_node); + if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) { + return; + } + + cache = node->get_instance_id(); + } +} + +void RemoteTransform3D::_update_remote() { + + if (!is_inside_tree()) + return; + + if (cache.is_null()) + return; + + Node3D *n = Object::cast_to<Node3D>(ObjectDB::get_instance(cache)); + if (!n) + return; + + if (!n->is_inside_tree()) + return; + + //todo make faster + if (use_global_coordinates) { + + if (update_remote_position && update_remote_rotation && update_remote_scale) { + n->set_global_transform(get_global_transform()); + } else { + Transform our_trans = get_global_transform(); + + if (update_remote_rotation) + n->set_rotation(our_trans.basis.get_rotation()); + + if (update_remote_scale) + n->set_scale(our_trans.basis.get_scale()); + + if (update_remote_position) { + Transform n_trans = n->get_global_transform(); + + n_trans.set_origin(our_trans.get_origin()); + n->set_global_transform(n_trans); + } + } + + } else { + if (update_remote_position && update_remote_rotation && update_remote_scale) { + n->set_transform(get_transform()); + } else { + Transform our_trans = get_transform(); + + if (update_remote_rotation) + n->set_rotation(our_trans.basis.get_rotation()); + + if (update_remote_scale) + n->set_scale(our_trans.basis.get_scale()); + + if (update_remote_position) { + Transform n_trans = n->get_transform(); + + n_trans.set_origin(our_trans.get_origin()); + n->set_transform(n_trans); + } + } + } +} + +void RemoteTransform3D::_notification(int p_what) { + + switch (p_what) { + + case NOTIFICATION_ENTER_TREE: { + + _update_cache(); + + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + if (!is_inside_tree()) + break; + + if (cache.is_valid()) { + + _update_remote(); + } + + } break; + } +} + +void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) { + + remote_node = p_remote_node; + if (is_inside_tree()) { + _update_cache(); + _update_remote(); + } + + update_configuration_warning(); +} + +NodePath RemoteTransform3D::get_remote_node() const { + + return remote_node; +} + +void RemoteTransform3D::set_use_global_coordinates(const bool p_enable) { + use_global_coordinates = p_enable; +} + +bool RemoteTransform3D::get_use_global_coordinates() const { + return use_global_coordinates; +} + +void RemoteTransform3D::set_update_position(const bool p_update) { + update_remote_position = p_update; + _update_remote(); +} + +bool RemoteTransform3D::get_update_position() const { + return update_remote_position; +} + +void RemoteTransform3D::set_update_rotation(const bool p_update) { + update_remote_rotation = p_update; + _update_remote(); +} + +bool RemoteTransform3D::get_update_rotation() const { + return update_remote_rotation; +} + +void RemoteTransform3D::set_update_scale(const bool p_update) { + update_remote_scale = p_update; + _update_remote(); +} + +bool RemoteTransform3D::get_update_scale() const { + return update_remote_scale; +} + +void RemoteTransform3D::force_update_cache() { + _update_cache(); +} + +String RemoteTransform3D::get_configuration_warning() const { + + if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) { + return TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."); + } + + return String(); +} + +void RemoteTransform3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform3D::set_remote_node); + ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform3D::get_remote_node); + ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform3D::force_update_cache); + + ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform3D::set_use_global_coordinates); + ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform3D::get_use_global_coordinates); + + ClassDB::bind_method(D_METHOD("set_update_position", "update_remote_position"), &RemoteTransform3D::set_update_position); + ClassDB::bind_method(D_METHOD("get_update_position"), &RemoteTransform3D::get_update_position); + ClassDB::bind_method(D_METHOD("set_update_rotation", "update_remote_rotation"), &RemoteTransform3D::set_update_rotation); + ClassDB::bind_method(D_METHOD("get_update_rotation"), &RemoteTransform3D::get_update_rotation); + ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform3D::set_update_scale); + ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform3D::get_update_scale); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_remote_node", "get_remote_node"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates"); + + ADD_GROUP("Update", "update_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_position"), "set_update_position", "get_update_position"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_rotation"), "set_update_rotation", "get_update_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_scale"), "set_update_scale", "get_update_scale"); +} + +RemoteTransform3D::RemoteTransform3D() { + + use_global_coordinates = true; + update_remote_position = true; + update_remote_rotation = true; + update_remote_scale = true; + + set_notify_transform(true); +} |