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-rw-r--r--scene/3d/reflection_probe.h61
1 files changed, 36 insertions, 25 deletions
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 3867d13435..d1b9b12f65 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/sky.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class ReflectionProbe : public VisualInstance3D {
GDCLASS(ReflectionProbe, VisualInstance3D);
@@ -45,35 +42,45 @@ public:
UPDATE_ALWAYS,
};
+ enum AmbientMode {
+ AMBIENT_DISABLED,
+ AMBIENT_ENVIRONMENT,
+ AMBIENT_COLOR
+ };
+
private:
RID probe;
- float intensity;
- float max_distance;
- Vector3 extents;
- Vector3 origin_offset;
- bool box_projection;
- bool enable_shadows;
- bool interior;
- Color interior_ambient;
- float interior_ambient_energy;
- float interior_ambient_probe_contribution;
-
- uint32_t cull_mask;
- UpdateMode update_mode;
+ float intensity = 1.0;
+ float max_distance = 0.0;
+ Vector3 extents = Vector3(10, 10, 10);
+ Vector3 origin_offset = Vector3(0, 0, 0);
+ bool box_projection = false;
+ bool enable_shadows = false;
+ bool interior = false;
+ AmbientMode ambient_mode = AMBIENT_ENVIRONMENT;
+ Color ambient_color = Color(0, 0, 0);
+ float ambient_color_energy = 1.0;
+ float lod_threshold = 1.0;
+
+ uint32_t cull_mask = (1 << 20) - 1;
+ UpdateMode update_mode = UPDATE_ONCE;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_intensity(float p_intensity);
float get_intensity() const;
- void set_interior_ambient(Color p_ambient);
- Color get_interior_ambient() const;
+ void set_ambient_mode(AmbientMode p_mode);
+ AmbientMode get_ambient_mode() const;
- void set_interior_ambient_energy(float p_energy);
- float get_interior_ambient_energy() const;
+ void set_ambient_color(Color p_ambient);
+ Color get_ambient_color() const;
+
+ void set_ambient_color_energy(float p_energy);
+ float get_ambient_color_energy() const;
void set_interior_ambient_probe_contribution(float p_contribution);
float get_interior_ambient_probe_contribution() const;
@@ -81,6 +88,9 @@ public:
void set_max_distance(float p_distance);
float get_max_distance() const;
+ void set_lod_threshold(float p_pixels);
+ float get_lod_threshold() const;
+
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
@@ -102,13 +112,14 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ReflectionProbe();
~ReflectionProbe();
};
+VARIANT_ENUM_CAST(ReflectionProbe::AmbientMode);
VARIANT_ENUM_CAST(ReflectionProbe::UpdateMode);
#endif // REFLECTIONPROBE_H