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Diffstat (limited to 'scene/3d/ray_cast_3d.h')
-rw-r--r--scene/3d/ray_cast_3d.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 4109853280..ae92189527 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -36,28 +36,28 @@
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
- bool enabled;
- bool collided;
+ bool enabled = true;
+ bool collided = false;
ObjectID against;
- int against_shape;
+ int against_shape = 0;
Vector3 collision_point;
Vector3 collision_normal;
- Vector3 target_position;
+ Vector3 target_position = Vector3(0, -1, 0);
Set<RID> exclude;
- uint32_t collision_mask;
- bool exclude_parent_body;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
- Node *debug_shape;
+ Node *debug_shape = nullptr;
Ref<Material> debug_material;
void _create_debug_shape();
void _update_debug_shape();
void _clear_debug_shape();
- bool collide_with_areas;
- bool collide_with_bodies;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
protected:
void _notification(int p_what);