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-rw-r--r--scene/3d/ray_cast_3d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 8f617e5491..4109853280 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ class RayCast3D : public Node3D {
Vector3 collision_point;
Vector3 collision_normal;
- Vector3 cast_to;
+ Vector3 target_position;
Set<RID> exclude;
uint32_t collision_mask;
@@ -74,8 +74,8 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_cast_to(const Vector3 &p_point);
- Vector3 get_cast_to() const;
+ void set_target_position(const Vector3 &p_point);
+ Vector3 get_target_position() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;